Image
The style of drawing for Vox is based on the flat unshaded
technique typical of late Edo-era portraiture prints and their modern application
in anime. Heads are formed as self-contained 'orbs' with two levels of flesh:
lit and shaded. Selective minimal line work is then applied to refine and
distill nuances of facial expression.
Vox uses these key design features to retain a flatness
to the imagery.
This
flatness is an integral aspect of the animation, in that the flat imagery
is mobilized through computer motion. The purpose is to 'mechanize'
the iconic representational face through contradictory 'natural' movement
- to clash realistic momemtum and dynamism with unrealistic
objects and surfaces.
Caucasian
fleshy tones are employed to create a restricted palette which less
references human flesh and more evokes unhumaness: plastic surgery,
mortician make-up, sex dolls, store mannequins, toy dolls, idol figurines,
etc.. The concept of infusing these 'figures' with post-human sexuality
is a prime directive in the design and rendering of the images in Vox.
Animation
A test video was filmed to provide tracking data for facial expressions. From
this shoot, the best uninterrupted performance was selected, lasting 1
minute and 48 seconds. From this performance, 168 keyframes were tabulated and
registrated, each with specific timings attached. The resulting sequence totals
3,700 frames. From these keyframes (ranging from completely still profiles to
wildly contorted faces), hand drawn sketches were constructed to generate a template
of elements which were then redrawn as vector elements in Freehand. One set of
these keyframes was adapted to iconically represent a male visage; a second set
was adapted to iconically represent a female visage (proportionally reconfigured
without adam's apple, a larger forehead, a smaller nose and a thinner neck).
In
Freehand, these vector keyframes were then blended into shockwave
files at 25 frames per second (ie. no 'limited animation' was employed).
The swfs were then imported into Flash and layered. Tests were carried
out with the shockwave files from which the facial blends and expressions
were modified back in Freehand, then re-exported.
Once
the facial expressions had been completed, design of the 'organs' was
undertaken. A set of male and female organs were hand-drafted. The
Male and Female sequences each entailed 9 components:


Each
of these 9 components undergoes 8 phases of growth and reduction across
the 168 keyframes. They were then redrawn as vector elements in Freehand
and postioned according to the framing/positioning of each of the 168
keyframes. In
Freehand, these vector keyframes were then blended into shockwave
files. The swfs were then imported into Flash and layered. Tests were
carried out with the shockwave files from which organ registration
was modified back in Freehand, then re-exported.
An
overall frame registration check was undertaken in Flash at dual-screen
scale. The final Flash project was exported as Quicktime Movies for
single-screen positioning in Final Cut Pro. Exported MPG2s were then
used for the authoring of the DVDs.
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