Feature film project - in development 1998 >>
 

   b a c k g r o u n d     o v e r v i e w     T E C H N I C A L


Treatment

Sound Design

Acoustics, wave formation, aural detailing, frequency and atmospherics: these things are integral to many plot factors in The Sound of Milk. In place of a traditional film score, The Sound of Milk will feature a dense ambient soundscape.

Scale, space, mass, density, gravity, atmosphere and climate will be conveyed primarily through sound effects such as: massive surroundsound rumbles, multi-channel spatialization, sheets of overpowering noise. I also aim to create the sense of the merged continental shifts of Australasia by sourcing sounds from a range of actual locations. Extensive digital processing will be carried out on actual sounds recorded in Tokyo, Osaka, Hong Kong, Singapore, Melbourne, Hobart and Alice Springs.

Substantial work has been completed on sections of the sound design, working from sound effects libraries I have amassed over the last 8 years. A significant budget advantage will be the use of my own digital surround sound work-station.

Production Design

The sound design for The Sound of Milk will have direct bearing on the visual production design. A reliance on the soundtrack to convey largeness of scale will cut back on the cost of building huge sets and will provide an alternative to the tyrannical budget-driven aesthetic of pushing sci-fi as a grand mode of cinema.

The exterior action can be divided into two areas. The male domain of Lock-1 will be shot mostly at night in the downtown narrow market streets of a Hong Kong, Singapore and/or Seoul. The female domain of WoSpan and the Periphery Desert separating the two dimensions will be shot at day in the Australian central desert. Both environments have great visual appeal. Both are symbolically appropriate to convey the dry, rustic quality of the warrior women and the seedy, sweaty, dark quality of the unscrupulous men.

The film keeps action as close to the characters’ physical being as possible. The more elaborate issues of production design are to be handled in the drafting and construction of miniature objects which characters hold or connect to their bodies in some way. Women have their SpeedEars for communicating to each other; the StunGlobe guns which are concealed in their breast plates; their VideoDomes for surveying data. Men have their Abdomen Plates; A-Guns for entering the WoSpan dimension; CorpCores inserted into their spines; VoCoders for communicating to one another.

WoSpan Central WoSpan Rim Alien Hives
The Milking SexClub ConStore
Dimensional Wall SpeedEar Abdomen Plates
TransOrb StunGlobe VideoDome
A-Guns HoverCar VaporDome



Post-Production Effects

Computer graphics for The Sound of Milk can be divided into two areas: full-screen environments (eg. the travelling of the TransOrbs through the underground passages of WoSpan Rim), and digitally composited matte shots (eg. the Dimensional wall dividing the two dimensions). Development of large parts of these animated sequences will commence in pre-production (module designs, texture-mapping, movement execution, etc.). Positioning and compositing will be carried into post-production.

The visual look for the film is based on a meld of Edo period Japanese prints and paintings. The style will be more of a flat hyper-designed look than an old world European naturalism which tends to govern many of the more grand sci-fi spectacles. Illusion is not the central concern of The Sound of Milk: this is a film about ideas of how sex and gender will be in the future.

Some preliminary low-level test sketches of these ideas can be seen/heard in the DVD short The Sound of Milk (Prologue) produced with the assistance of the Australian Film Commission's Strand-X fund in 2004.



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