The
Animation Of Sound
Paper presented at The Illusion Of
Life: 1st International Conference on Animation, University
of Sydney, 1991
Published in The Illusion Of Life: 1st International Conference
on Animation, Power Publications, Sydney, 1994
Edited
version reprinted in "Movie Music: The Film Reader", Routledge,
New York,
2003
I.
THE ANIMATIC APPARATUS - Some prefatory notes
Zombies...
They're dead but they appear alive. You can pick 'em out
though- their eyes are wide open. Too open. Seeing everything
and nothing at the same time.
The
cinematic object - invariably described as a motion picture
- is ultimately a sight for sore eyes, eyes that can do
nothing but be visually engaged: seeing, watching, looking,
identifying, recognizing, interpreting, reading, etc. The
cinematic object - invariably tagged as the definitive twentieth
century art form - is a sign of a culture that knows only
the visual, with its consumers resembling zombie corpses
whose glazed open eyes continually gulp images. The cinematic
object - invariably enjoyed with a sense of wonder - is
perhaps best defined as the 'animation of illusion' 1
in that the processes of animation fabricate and generate
their own illusion, one not of life but of visual primacy,
of violently yet magically severing the visual from the
phenomenological totality of life.
So
let us leave the cinematic object as such alone for a while.
Try a reverse tack. Considering that the cinema has been
consistently used throughout this century to illustrate
optical and visual principles of the real and the physical
(conditioning us to relate life to cinema, consigning us
to a 'visual world' which the cinema speciously reflects),
let us attempt to recover the disorientation brought about
by trying to relate cinema to life, to a pre cinematic/photokinetic
reality an epoch of running out of the cinema as a train
pulls up into the screen; of screaming in terror at the
sight of a cropped head in close up on the screen; of suffering
a mild form of epilepsy at the flickering of the screen.
Impossible? Of course. The point is that due to (a) film's
accent on visuality in its projection of a photographic
reality and (b) film's capacity to thereby reinforce visuality
in our cultural reality, we are likely doomed to treat film
reality relationships as discursive rather than incursive
- to illusorily travel between film and reality (because
they mirror each other) rather than having one invade and
terrorize the other (because they distort each other). The
cinematic object (as specifically outlined above) is both
the object of desire for that travel and the talisman to
ward off that terror.
So
let us quell the desire and fuel the terror. Forget optical
interfaces, filmic substances, chemical interactions. Forget
grain, light, texture, saturation, temperature, exposure.
Leave alone the constricted readings of Len Lye, Dziga Vertov,
Oskar Fischinger and Stan Brakhage and all the unfortunate
pseudo scientific pseudo-neurological applications of their
original optical explorations. Tell your eyes to shut up.
If you do not, you are still stuck with film, with cinema,
with a cinematic apparatus, with a line that projects (from
a point) more than it flows (across points). Consider instead
an animatic apparatus a means for constructing film (for
and by both maker and audience) which is based on an understanding
of the processes of animation rather than the principles
of animism (Muybridge's da Vincian anatomical studies and
the new century's 'age of wonder' inventions like Bioscopes
and Vita graphs), principles upon which the early perceptual
developments of film are founded.
An
animatic apparatus would be a similarly generative machine
of effects to that of the cinematic apparatus, but one that
is interested in frames, images, cuts and parts more as
events and occurrences than elements or components; attuned
more to the speed and tempo of fragmentation than the formal
sequencing or structural organization of fragments; concerned
with film and photography more as a transition than a process;
and focused on animation more as a method of caricature
than an apparition of lifelikeness. The whole shtick of
animism in the cinema and the confounding wonder of realism
is more accurately the dissolution of the photographic and
the realistic into one another - not a hyperreal zone but
more conventionally an unreal zone. For where the bounds
of cinematography can cover the gulf between Eisenstein's
formalism and Bazin's realism by distracting us from the
very processes and practices which maintain their difference,
animation (which includes motion cinematography stop motion
photography, time lapse camera work, step-printing, pixillation,
multiple exposures, in-camera editing, rotoscopography)
leaves the photographic and the realistic slightly displaced,
allowing one a looser attachment to their demanding image
modes and codes. One is reminded that animation describes
all motion photography and is not merely a sub category
of the cinema. It displays the potential (some grab it -
some do not) for forgetting how to relate reality to film
because of its overt and sometimes flagrant disregard for
pictorial mimeticism and temporal logic; and it is only
through such a forgetfulness that one could start to treat
the cinema as an incursion or irruption of reality and not
as an illusory recreation or simulation of reality. 2
While
I am desperately trying to redress the history of the cinema
in a few paragraphs here, a diagrammatic chart of the terminological
development of the cinematic object could (a) help in simplifying
the above and (b) provide a framework for how I wish to
tackle animation under the terms of its peculiar sound-image
fusion.
FLOW
CHART 1 TO BE INSERTED HERE
I
have constructed Flow Chart I so as to highlight the weird
marriages that culturally contract the cinema - namely that
(a) the cinematic apparatus is a machine derived from the
perceptual model of animism while the animatic apparatus
is a machine derived not from animism but from the perceptual
model of dynamism; and (b) the fundamental differences between
the cinematic and animatic apparatuses are conflated in
the event and effect of movement, where movement is treated
as in illusion rather than a force. The purpose of this
chart is important to my attempts to clear some space to
expand on the notion of motion pictures in order to perceive
how the sound image fusion in the cinema functions in relation
to the sensory totality of our physical reality. Thus, I
am advocating that (a) we have to stop looking at films
if we are to garner a full perceptual awareness of the materiality
and textuality of cinematic objects; and (b) the conventions
and techniques of the 'craft' we call animation initially
provide us with the most appropriate means to stop looking
at films.
...
and then this car's coming right at me. Like it looks like
slow motion or something, you know, but it feels like we're
all going a million miles an hour. And then it's just like
they say my life starts flashin' before my eyes... I'm forgetting
where I am and just remembering when all those things happened.
So now I guess I'm in hospital but, like, I really don't
know...
Although
we may have arrived at an animatic apparatus here, we should
reflect upon how one treats the sensations of life (of one's
'physical reality') in order to explain the animatic apparatus
further. Let me give an example: two people living their
lives each in their own way. One person might construct
their day out of things they saw, 'snapshotting' their experiences
and storing them as impressions. The other person could
just as easily construct their day out of the frequency,
intensity and dynamics of all the things they experienced,
totalizing and interconnecting them and storing them as
events. An analogy can be struck here between looking at
the single frames of the celluloid strip as framed image
entities which are sequenced into a linear strip and looking
at the gaps/breaks/fractures/distances between the images,
where their arrangement constitutes the celluloid strip
rather than the visual contents per se.
Let
us extend the analogy further to the cinematographer and
the animator, the former dealing with real time and the
latter trading in artificial time, the former accepting
or co ordinating the inherent and manifest rhythm of the
action being photographed and the latter engineering, producing
and orchestrating rhythms in order to make action happen.
Obviously I'm talking about the rhythms in and of both life
and film; but if we do not have an awareness of how rhythm
informs and determines both our phenomenological perception
and the cinematic tic/ animatic apparatus, then we are more
likely than not doomed to only see things in life and film.
This is why I am rejecting animism in favour of promoting
dynamism. If we can entertain this type of animatic apparatus
(as we have done so with a cinematic apparatus), we are
better equipped to pass over the visuality of film to come
to terms with the temporality of film where time is made
extant.
Granting
the above (dialectically at least), we can start to gain
a working definition of the animatic apparatus. Two premises
are thus outlined: premises which do not rely so heavily
on visual discourses:
(1)
Rhythm is the experience of Time: wherein the components
of tempo, beat, phrasing, accent, etc., are the architectonic
organizational means for structuring time, employed to fabricate
a sense of temporality (i.e. the experience of time) when
in fact it is the experience itself of time that provides
temporal/rhythmic structuring of one's experience of any
type of time span.
(2)
Movement is the sensation of Space: wherein space
can only be felt by traversing it, which in turn takes time
(depth can be experienced from a static viewpoint), and
that the consequent temporality of traversing space is effected
by the movement of areas, parameters and dimensions in relation
to the subject's movement.
Fortunately,
just as all this is getting unbearably abstract (not to
mention unfashionably phenomenological), we can relate the
above premises to a technical invention: the Disney Studio's
multiplane animation camera. First used in certain scenes
in Snow White (1939), 3 this camera was designed
to facilitate a contrapuntal approach to the timing and
shooting of material so that a multiple of planes could
be shifted and focused upon while maintaining a realistic
effect of movement through space in time. But this 'realistic
effect' is artificially generated by a counterpoint (the
different levels being moved in a perspective ratio to the
camera lens) which alludes to the sensations of movement.
While Disney talked of the camera's invention in terms of
the 'heightened realism' it afforded, the fact remains that
the multiplane animation camera generates its effect of
movement (of animation proper) through internal rhythmic
interactions rather than outward visual relationships. As
such, the multiplane animation camera can be posited as
a strangely self reflexive metaphor for the animatic apparatus
in that this machine of generative effects evidences animation
as a techno-textual modus operandi: a realization of how
technology and textuality are inseparable, of how concepts
of measure/effect are more pertinent here than issues of
form/content.
The
importance of this invention cannot be underestimated, even
though it remains largely unrecognized. In essence, it is
the ideal relationship between two early cinematic drives:
(1)
Abel Gance's obsession with freeing the camera so that it
became an instrument rendered capable of moving across,
travelling up to, inserting itself into and hovering on
top of any static or moving surface or object; where the
camera is a mobilized body, a vehicle for channeling sensations
back to us through the photographic effect in motion (as
opposed to Dziga Vertov's material dissection of the filmic
process).
(2)
Oskar Fischinger's fascination with the interface between
visuality and rhythm, with optical effects resulting from
the polyphonic play of positive and negative shapes; where
the camera is a tool for constructing these rhythmic oscillations
and vacillations through the pixillation of abstract forms
(as opposed to Len Lye's operation on the filmic material).
These
two primary drives in early cinema (historically submerged
to a certain degree by defenses of the cinema as an art
growing out of literature and painting) 4 are drives
in every sense of the term: they are both desires for the
sensation of movement (not its mere representation) and
methods of dynamism. The animatic apparatus is thus one
that keys us into the mobilization of dynamics: where space
and time are in essence rhythmic reinforcements of each
other. (This is proposed in direct opposition to the aforementioned
notion of the cinematic object's 'animation of illusion'
and the cinema's 'dissolution of the photographic and the
realistic into one another'.) Furthermore, the animatic
apparatus has been virtually dormant since these 1910-1920
origins up until the 1980s developments in computer animation
and explorations of the Steadicam - two technological markers
which display the ease with which seductive dynamism could
be generated. But I say 'virtually dormant' because the
synchronous sound animated cartoons/shorts from the late
1920s up to the mid 1950s demonstrate with most force, energy
and intensity the dynamic drive of the animatic apparatus.
5
II.
THE SYMPHONIC EXPERIENCE - Notes on early Disney animation
EXPERIMENTS,
OBSERVATIONS AND CONCLUSIONS AT THE DISNEY STUDIO
While
many people today are put off by the universal cuteness
(not to mention the cultural imperialism) of the family
fodder Disney foisted upon generations of moviegoers in
the name of wholesome entertainment, 6 it should
not be overlooked that the Disney studio is responsible
for many inventions, devices and processes which have both
defined and refined animation as we know it. This applies
especially to how the Disney studio dealt with soundtrack
manipulation, musical scoring and sound image narratology.
While Disney might be singled out for nullifying the potential
for the sound image explorations established by the European
avant garde cinema prior to World War II, the Disney studio
has left us a body of integrative and developmental works
which constitute a precise and rarefied approach to constructing
a cinematic totality founded on the interaction between
sound and image.
The
awkward thing about theorizing the narrative effects of
Disney cartoons with attention to the soundtrack is that
the aural/dynamic effects which constitute the cartoons'
textuality are the consequence of Walt Disney's obsessive
drive to create life through illusion: the point being that
these effects are propelled by dynamism while the cartoons
are founded on animism (dynamism and animism being, as I
posited earlier, oppositional drives in the cinema). But
even though we can accept Disney's creative or inspirational
foundation, we are not forced to relate the cartoons' textuality
back to his authorial drives. In fact, this contradiction
illuminates a certain relationship between sound and image
because Disney primarily saw the technique of animation
as 'bringing images to life', from which he established
a subsequent view that music (and to a lesser degree, sound)
already has a 'life' of its own. An interesting problematic
arises here (one not cited by Disney) of an organic life
force - musical composition - being combined with an artificial
life force - image animation. While this sounds like a philosophical
reflection on my part, consider the technicality of the
animation process, where separate images are being combined
with continuous sound. Slow down the celluloid strip on
the edit bench and you have still photography; slow down
the magnetic tape and you still have the sound as recorded
information in microscopic detail which in essence 'remains
itself'. The real illusion here is not simply kinetic but
more precisely the proto-molecular dissolution of two communicative
modes into a single technological phenomenon. In fact fusion
is the exact way to describe the marriage of sound and image
tracks in Disney's animation because both are worked upon
so as to distil each other, to effect a symbiotic relationship.
Typical of Disney's penchant for the magical, the full narrative
effects of the cartoons are only disclosed by fairly detailed
and often lateral analytic approaches which conventional
critical methods ignore. 7
This
is where we now use our animatic apparatus: as a means for
divining, realizing and articulating the textuality of these
cartoons. The real trick, though, is that all the signs
of dissolution and disintegration of the realistic, the
photographic, the illusory, the sensational, the simulative,
the rhythmic and the dynamic into the cinematic object are
all clearly evident in the processes of animation as established
by the Disney studio. Another chart will schematize it best.
FLOW
CHART 2 TO BE INSERTED HERE
Flow
Chart 2 simply relates physio musical aspects of rhythm,
beat and time to the more established ways of articulating
how the mechanics of motion picture technology approximate
the motor mechanisms of the human body. As far as I can
ascertain, the Disney studio appears to have been the first
to employ such a strict scientific base for relating sound
and image, mainly because of the problems they had to overcome
in constructing and producing animated imagery in line with
the demands of a soundtrack. As most writing on the formation
of the Disney studio stresses, the studio was more a laboratory
where the only way to develop animation techniques was to
experiment. The main problem of course was one of synchronism.
While the Warner studio flaunted the effectiveness of a
synchronous recording process which simultaneously documented
sound and image as a continuum (fixing both tracks as a
fusion in playback), such a process had little bearing on
animation which does not record a 'real event' because the
'animated event' is produced by the process of animation
itself. The problem of synchronism also was twofold: (a)
sound and image had to eventually match up 'in synch'; and
(b) neither visual nor sound recording could be engineered
without a concept of how each should relate to the other.
The
solution - which apparently was overlooked for some years
after the introduction of synchronous sound recording in
1927 - was the metronome. Here was an instrument designed
to not simply measure time but to cut real time into fragments
and thereby create artificial time: the ideal counterpart
to the animation process. The Disney studio was the first
to realize that the metronome could give a reading of time
which had equal relevance to the animator and the composer,
which subsequently meant that once both had agreed on a
cue sheet with all appropriate beat indications for the
storyboard action, the composer and animator could then
go off and work separately. The ideal of a symbiotic relationship
between the musical and the graphic was initially realized
through an industrial relationship between composer and
animator. 8
THE
SILLY SYMPHONIES
The
generic name Silly Symphonies (the main category of animated
shorts produced by the Disney Studio between 1928 and 1939)
covers and describes this experimental period where that
symbiotic relationship was sought and struck. The Silly
Symphonies collectively address the core dilemma of Disney's
illusionistic aspirations of trying to join the organic
(the sound of music) with the artificial (the illustration
of image) by centring on nature and drawing upon 'man's
relation to his world'. The grand history of mimeticism
is founded on the cultural aesthetics of nature as visual,
formal and material. Man's relation to the animated world
was rhythmic, syncopative and percussive. The first official
Silly Symphony The Skeleton Dance (1929) - features an array
of skeletons coming to life to perform music upon themselves,
where their bodies are the very instruments they play in
order to make their bodies move. The deathly inertia of
the graphic image is mobilized by the animation process
and dynamized by the musical soundtrack, while the human
skeleton (the matter that remains after death) is reanimated
by rhythm, the 'rhythm of life' (remembering that the human
body is basically a container for the rhythmic flow of fluids).
This cartoon is profoundly symbiotic!
In
much the same way that Pat Sullivan's Felix The Cat silent
cartoons from 1925 to 1928 posited Felix as both constructor,
effector, manipulator and subject of the cartoon text through
all its visual puns, the first sound Disney cartoon Steamboat
Willie (1928) posits Mickey Mouse as a textual seme in the
construction of sound animation. His actions as both musical
performer and sound generator are a distillation of Western
music's traditional recourse to master nature to produce
music (or rather a musical discourse on creation) from the
natural occurrences of sound and noise. Picture, for example,
Mickey lining up cats and pulling on their tails so that
each cat produces a different pitch of screaming; and there
you have the essential violence of man mastering nature
in the name of creation. The late 1920s and early 1930s
Disney cartoons (which were marketed as either Silly Symphonies
or Mickey Mouse featurettes) 9 all have this general
air of violence expelled by the explosive percussiveness
of their mauling of nature (animals, plants, the elements,
etc.). But still one must match this hindsight with the
cartoons' original focus: to (a) represent music as the
control of nature and (b) present animation as the control
of synchronism. The result is like an aural version of M.
C. Escher's graphic metamorphoses of changing perspectives
and moebius strip dimensions in that all inanimate objects
are brought to life by music being produced by all animate
objects which are the producers of music which bring to
life all inanimate objects, etc., etc. The sound cartoon
world is one where every mark and squiggle is energized
by rhythm, vibrating in reaction to the soundtrack. Such
is the particular dynamic flow which constitutes the narrative
mobilization of these early Disney cartoons, effecting a
symbiotic relationship between music and illustration and
a fused continuum of sound and image.
THE
SORCERER'S APPRENTICE
Fantasia
(1940) is the poetic peak of Disney animation as outlined
above. This is not just because it capitalizes on the preceding
12 years of experimentation at the Disney studio but also
because its narrative deals with pre composed musical texts.
As such, Fantasia is not just an homage to a body of baroque,
classical, romantic and early 20th century compositions,
but also an honouring of the organic life of music to which
the trickery of animated imagery could only aspire. The
first section devised for Fantasia was originally intended
as a short: The Sorcerer's Apprentice. While the cartoon's
translation of the folkloric origins which inspired Dukas'
work is fairly superficial (especially considering that
Dukas' romanticist musical narrative emotes the myth's narrative
form, providing Disney with an 'emotional cue sheet'), the
resultant symbolism of the cartoon's narrative is dense.
The
first image is of the sorcerer conjuring up shape and form
out of vaporous nothingness. The first discernible form
that arises is a weird hovering bat. Some more brow sweat
from the sorcerer and the bat melts into a hovering butterfly,
gloriously coloured. That sorcerer is Disney's aspirations
personified, demonstrating his magical and mystical powers
over the forces of nature to transform the ugly into the
beautiful, the repulsive into the seductive, the fantastic
into the natural and the dream into the realization, pinpointing
the animism/animation conflation in the simultaneous event
of mimetic execution and artistic creation. Mickey, on the
other hand, is you and I: dumb humans living with physical
bodies in a physical world wherein our reality is totally
restricted by worldly forces. Hence, Mickey is carrying
buckets of water, a slave to the burden of the weight of
liquid in marked contrast to the sorcerer's play with vapours
and gases, where the liquid has been liberated of its mass
and weight, transformed into a dimension where we can experience
its fluidity. 10
Once
Mickey has set his broom in motion to carry out his task,
he settles down into a dream. As he does so, the transition
from reality to dream centres on the motion of conducting:
Mickey is waving his arms to and fro, simultaneously conducting
the ethereal forces which energize the broom and the musical
energies which dynamize the soundtrack, giving us a development
of the dynamic flow cited before in the early cartoons.
Consider also the function of the orchestra conductor: one
who simultaneously directs the music while experiencing
it, where the experience and the direction determine each
other. (The key figure of creativity within the diegesis
of Fantasia is, of course, the famed conductor Leopold Stokowski.)
11 Mickey becomes a supreme conductor in his dream;
standing atop the highest point in the physical world, making
contact with the elemental forces and energies, experiencing
them (conveyed to us through moving imagery) and directing
them (conveyed to us through the synchronous Music). In
his dream, Mickey is the sorcerer (the Disney/Stokowski
merger): man in control of nature. For us - displaced here
from our initial identification with Mickey to being subject
to his dream - the aural/visual experience is one of sensational
abstraction, with colours and shapes moving in a multi directional
flow in accordance with the musical flow (shaped by harmony,
tonality, rhythm, etc.).
A
wonderful thing then happens: Mickey awakens into a nightmare,
as the abstract sensations he experienced in his dream were
actually the result of physical sensations. Mickey was having
a wet dream, where the erotics of flow (of speed, of intensity)
were being triggered by not only the dynamics of music but
also 'real' water. The 'reality' of those triggers confronts
Mickey: the speed and intensity of fluidity is now experienced
as the movement of liquid out of control in the whirlpool,
a liquid vertigo. Appropriately, the music starts swirling
and spinning, simulating a dizziness through its increasing
dissonance and softening of rhythmic definition. This strange
blurring from reality to dream and back to reality is enforced
by the musical score, which is at once a chronological development
synching the narrative sequence of events and a meta narrative
continuum which determines the overall dynamic flow of the
cartoon. But this 'blurring of states' is an inherent function
of musical discourse, where states are not only juxtaposed,
sequenced or related to one another but also able to be
evoked within and from one another via the practice of polyphony,
transposition and modulation all ways in which tonality
(the 'plane of the present' across which the Musical subject
moves) is articulated.
The
key figure for the articulation of tonality and the vehicle
for travelling across this 'plane of the present' is the
thumping bassoon ostinato which forms the base building
block for Dukas' concerto. As an ostinato or 'riff', this
main melody is designed as a selfregenerating form: that
is, once it has finished the only thing it can do is start
again, 12 a feeling derived very much from marching
music where the left right left pattern seems capable of
endless repetition. This riff, of course, is the musical
suggestion of the 'breeding brooms' which commence their
regeneration once Mickey has naively unleashed the mystical
forces of creation. Thus the musical rhythm forms the base
for an increasing hysteria as Mickey tries to halt their
ceaseless reproduction. The visual architecture of the castle,
with all its steps and corridors, illustrates the development
of the musical score: up and down and across and through.
In a sense, the subject/body/listener is mobilized within
and throughout this (respectively) symbolic/architectural/musical
space through the correlation of form/mass/gravity with
rhythm/tonality/time. Each broom thus can represent a musical
instrument in the orchestra while the changes in perspective
and space can equate with the shifts of tonality in the
music. This is combined with the visual detailing of water
as the substance whose form one cannot control: it spreads
everywhere, filling every space available. Remember the
image of the brooms - totally immersed in water - continuing
to execute the motion of emptying their buckets into the
trough, which leads to the water filling the whole screen.
The text here (as the symbolization of the dynamics of music)
literally and figuratively reaches saturation point; all
architectural space and all musical tonality are seemingly
exhausted; water is everywhere, and every modulation of
the ostinato has been covered.
The
Sorcerer's Apprentice - itself a sign of saturation, of
the ideal limits reached after all the experimentation in
the Silly Symphonies - thus establishes a peculiar dynamic
flow constituting the textuality of Disney sound animation
right up to the 1950s. To sum up, it is a flow based on:
(1)
a symbiotic relationship between the graphic and the musical,
(2)
a fusion of sound and image tracks,
(3)
the employment of nature as subject of the animation process,
(4)
the duality of 'conducting' in creation and composition,
(5)
the 'present tense' of music and its role in meta narration,
and
(6)
the symbolic function of architectural and/or material form.
Only
at this point can we substantially employ the concept of
'symphony': as a marker of the nature, occurrence and development
of the dynamic flow outlined above and as a general reference
to narratological integration. Symphony is in essence a
metaphor here because I am applying an aural/musical term
not just to describe the performance of the soundtrack in
Disney's sound animation but to detail more fully the cartoons'
textuality in terms of the mobilization of their structural
and temporal dynamics. 13 'Symphony' in this sense
does not only denote a particular harmonic ordering and
organization but also connotes a sonic form of symbiosis
which deals with narrative/textual/ temporal components
as much as musical/compositional/structural components.
A
WORLD IS BORN
If
The Sorcerer's Apprentice establishes a dynamic flow based
on conducting and merging the above set of symbiotic codes,
A World Is Born (another section of Fantasia) 14
speeds up the mobilization and condenses the flow, streamlining
the whole symphonic process. This streamlining is clearly
evident in the temporal spans and phases which tangentially
connect the Stravinsky musical text with the Disney animation
text, setting into motion an incredible networking of morphological
and molecular microcosms and macrocosms. The main seeding
here is between:
(1)
Stravinsky's Rite of Spring - Scenes of Pagan Russia
In Two Parts (1912): a musical narration (originally
for ballet) of a Slavonic tribal ritual which celebrates
planetary life cycles (determined by the passage of the
four seasons) and centring on Spring as the key period of
creation of life on the planet.
(2)
Disney's A World is Born - A Narrative Interpretation
(1940): an animated narration of a populist scientific view
of the planet's own life cycle (determined by its passage
through states of existence) and centring on the life/death
cycles determined by the changing nature of the planet.
Here
Disney exploits one of the quintessential marvels of music:
how its relationship with time is never comparative but
always relative. This means that any tempo musical unit
(span, phase, development, passage, movement, etc.) in a
musical composition will only generate a sense of temporality
by its relation to other preceding/following tempo musical
units. (The voice over narration alludes to such relationships
through its description of stars: 'All stars are neither
large nor small, except in relation to their neighbours'.)
Whereas the literalness of the adaptation of Dukas' The
Sorcerer's Apprentice is the result of the primarily chronological/
linear deployment of the narrative, the expansiveness of
the A World is Born adaptation is the result of a temporal/lateral
deployment of the narrative, where time is not only a sequence
of events but also a state of transition. For this reason
A World is Born concentrates on morphological development
(of the physical animation of animal, vegetable and mineral
matter) to highlight the existence of life as a state of
transition (as the voice over states: "life seems to develop
forever"). The Stravinsky score is equally focused on the
'state of transition' but from a different direction. While
Rite of Spring uses the inherent symbolism of the ritual
(which symbolizes the effects of nature) to re symbolize
the intensities of creative forces, acts and events, Disney
reverses the symbolic line so that the Stravinsky text (its
manifest dynamics over its symbolic contents) is used to
symbolize the creation of 'our world'. 15 A World
Is Born is the most complex section of Fantasia, mainly
because of its primary ordering of four textual levels which
intensify the symphonic process and experience: the music
score, the graphic images, the dynamic movement of the images
and the voice over narration. In fact it is probably the
voice over (by Deems Taylor, recognized then as one of the
most popular populists of 'long hair music') which is the
prime force in energizing the corporate text, delivering
a literal content which transforms the cartoon into a dizzy
hyper reflexive commentary on the whole 'illusion of life'.
This
is because the spoken words have the strange effect of simultaneously
describing the states of both the musical composition and
its geographical analogy. Rite Of Spring commences with
that distinctive swirling flute motif whose slight dissonance
16 suggests a delicate feeling of continual swirling
movement for the reason that the form of the motif is never
fixed but always reshaping itself. The voice-over text recognizes
that no actual or extant form is present here and thus suggests
that this motif is a virtual presence, the potential for
the creation of life: "One bubble of froth in ten million
miles of ocean". Once again we have Disney's accent on the
fluid, on how the 'form' of liquids is never anything more
than the potential and the means for gaining form. The voice
over refers to pre planetary space as a dimension with "no
up or down no forward or back", which is just about as perfect
a summation of Stravinsky's angle on 20th Century tonality
as you can get! This concept of continually reshaping a
form in a formless dimension is an important feature of
the Stravinsky work as a whole in that, due to its harmonic
construction, nothing ever stays still - a precept echoed
later in the voice over: "Life seems to develop forever".
17
The
second section of A World Is Born is marked simultaneously
as the advent of form and the event of rhythm. With the
earth covered by volcanoes, the voice over refers to "the
giant furnace of creation melting and pouring and forging
a new world". With this occurrence of mass and weight (the
start of the earth's solidity) comes the gravity of tonality
(the feeling of being comfortably located in the musical
text) and the strict marking of time in the heavy, thumping
one note burst of the orchestra. Through synchronism, the
earth is turned into a single instrument: a weird wind instrument
whose surface is covered with holes (the volcanoes) through
which bursts of creative energy are pushed, giving us the
orchestral bursts. In comparison to 'man mastering nature'
in the Silly Symphonies, we have nature performing 'by itself'unleashing
an untamed violence to which Stravinsky's score alludes
in its use of a pagan ritual to propel its atonality (noting
that the two parts of Rite Of Spring are entitled 'Adoration
Of The Earth' and 'The Sacrifice'). The key pagan figure
here, of course, is the violence of rhythm and its links
with barbaric behaviour and celebration, not to mention
its Suggestion of reproductive and procreative activity.
The earth at this stage is implicitly still involved in
such acts: "a glowing ball, still hot with the fires of
its beginnings".
If
the volcano section and its coupling with those distinctive
orchestral bursts is the phallic thrust of creation (tagged
in Stravinsky's original ballet score as the 'Ritual Of
Abduction'), the Disney text follows this with the combined
visual and musical suggestion of the erotics of orgasm with
the overflowing volcanoes that generate cascades and torrents
of white hot liquid lava: a river of life which contains
the molecular material "for me and you". Replaying the erotics
of both Mickey's seductive dream and nightmare reality in
The Sorcerer's Apprentice, the movement of lava is essentially
one of liquid. Its heat factor is of little consequence,
as the visual dynamics of its movement always conveys an
intensity similar to any liquid movement. Hence, the lava
flow is cooled by winds which are depicted with similar
liquefied dynamics: clouds rise, swirl, sweep and disperse
with an intensity similar to both the lava and Mickey's
water. As mentioned before, Disney uses liquefication (as
state and process) as a prime means for visually symbolizing
the organic flow of music. A World Is Born indicates this
most vividly in its correlation of dramatic states and musical
intensities with various states of water : white hot and
boiling, gushing and immense, nebulous and gaseous, swirling
and evaporating, raging and torrential, etc. That particular
dynamic flow of the Disney sound animation is here cited
again as the state of transition focused on is qualified
by the peaks and troughs of material transformations, where
music outlays and traverses its 'plane of the present'.
These
material transformations (of lava into steam into cloud
into water, of the instability of the planet's evolving
form) fully accommodate the temporal transitions of the
music and do so by an inherent effect of the animation process:
time lapse photography. This effect is ever so popular today
(Koyaanisqatsi is virtually Fantasia revisited but that
is another story), where clouds roll over the landscape
at an unreal rate. While the effect is presented today mostly
as a dislocated arty gesture, its formal origins are fairly
complex. Firstly, such an effect symbolizes nature and its
elemental forces marking their presence, making us more
forcibly subject to their action and movement (a symbolic
device used in countless mystical film scenarios, where
the skies roll by just prior to some momentous event). Secondly,
the mythological heritage of this figure is based on the
ritualization of events where nature did go through such
turbulent changes as to make its presence felt forcibly
earthquakes, monsoons, tidal waves, eclipses, equinoxes,
etc. Subsequently, this effect of clouds moving fast, of
vapours swirling around, etc., evokes a feeling of imminence:
of the suspense of something on the verge of happening,
of the erotics of eventfulness. Following this line, there
is something appropriate about Disney employing such an
effect that: (a) textually captures such a lineage; (b)
fully exploits the technological essence of the animation
process creating the artificial movement of time; and (c)
highlights some of his major underlying drives to depict
the movement of liquid, to state movement as liquid, and
to qualify movement as force.
Following
all these ethereal and material impregnations comes the
gestation period of the planet ("a warm ocean covers the
earth") wherein cells divide and connect to give us an array
of morphological developments (each development in essence
a particular harmonic development of a figure in the Stravinsky
score). Each phase here is marked by an ominous low frequency
orchestral waver, combined with the wonderfully literal
voice over: "Now, a million years roll over the earth like
a rumble under the water". As corny as it sounds, the image
of black swelling up and obliterating the screen in synch
with the deep orchestral murmur conveys only too well the
unstoppable force of time itself (in much the same way that
water filling the screen conveys Mickey's lack of control
over nature). All these transitions and transformations
lead up to an actual eclipse which in turn marks the next
major development of the earth's form: the earthquake that
erases the surface existence of life, which at that point
had reached its zenith (dinosaurs, etc.). This is the first
instance in the scenario of architectural blocks and shapes
marking their presence, as huge mountains pierce and rupture
the earth's surface to the distorted alarm calls of blasting
horns. The life cycle of material forces thus starts up
again, giving us an escalating sense of dynamic transmogrification
as "time and time again, whole continents fell in the fury
of waves" - sonic waves, musical waves, material waves -
waves being the most suitable approximation of structural
division to constitute the dynamic text.
A
World Is Born eventually ends on a disquieting note as the
opening swirling flute motif lays itself to rest: "All that
you have seen was but the brief twinkle of a star in the
immensity of time". (Note: the original score does not repeat
this motif at the end; this cyclical closure is only in
the Disney 'Narrative Interpretation'.) Deems Taylor's voice
even starts to quake slightly as he speaks of this time
before as "a world larger than our own" a phrase which is
now readable as a reflection on how the mimetic is eternally
snared by the contingencies of representation, of creating
worlds on the screen which essentially affirm the magnitude
of other worlds, physical or symbolic. Be this effect one
of awe, dread, terror or delight (or a confusion among them),
the dynamic flow of these cartoons' textuality is giddy,
dizzy, vertiginous, disorienting, unsettling an exacting
conglomeration of all the schisms which aid in our identification
between states, between zones, between phases. Whereas Disneyland
and Walt Disney World manipulate scale and perspective to
transform the real into a controlled environment which works
upon and confounds our perceptual mechanisms, the Disney
animated shorts and features manipulate sound image relationships
to mobilize narrative construction and our place within
the text. This is the 'frightening power' displayed by and
in Disney's worlds worlds "larger than our own".
III.
THE CACOPHONIC DESTRUCTION - Warner Bros. animation
OPPOSITIONAL
STRATEGIES AT THE WARNER BROS. STUDIOS
If
the Disney studios were the laboratory for animation, refining
the craft and extending the medium, the Warner Bros. animation
department was the demolition team working next door. 18
Disney strove for the creation of worlds, for the definition
of realities and unrealities that could harmoniously be
combined by a shared internalized logic of sound image fusion.
Warner Bros. strove to destroy the very worlds Disney created.
Looking at the Warner Bros. cartoons now (30 to 50 years
later), they appear only superficially concerned with the
mimetic surfaces of Disney's worlds (the cute, the kitsch,
the cacky) as material to be sarcastically reworked for
gags; they appear primarily attracted to the penetration
of Disney's worlds to reach the internal rhythms and energies
which invigorated those worlds' outward form. With hindsight,
the textuality of the Warner Bros. cartoons (particularly
their post war work) evidences a structural complexity which
is intricately connected to the dynamic flows of the Disney
cartoon texts.
The
principle of destruction employed by Warner Bros. was deceptively
simple: speed everything up so that things are so intensified
they cave in on themselves. Inasmuch as the A World Is Born
section from Fantasia is already an intensification of the
dynamic flow in The Sorcerer's Apprentice, the post war
Warner Bros. cartoons make everything (narration, sound,
image, gags, references, etc.) come across so fast and/or
with such force that the consequent 'world' created is virtually
a world in collapse, where all possible logics (harmonic,
symphonic, mimetic, rational, motivational, etc.) are negated
in one grand, noisy textual explosion. In effect, they reshape
the symphonic process into a cacophonic process. The important
thing to remember, though, is that such an effect is strategic
in that Warner Bros. cartoons were continually sourcing,
referencing and then discarding the Disney cartoons. Warner
Bros. quite probably had to go so far over the top in order
to create their own identity in the seething sociological
shadow cast in the light of Disney's 'universal appeal'.
Warner Bros. likely exercised a rebellious option: if that
is the universe, the world into which we are born, where
we are the apprentices to the demigod pedagogy of the Disney
studios, let us just push the button!
But
reams have been written about the anarchic world view behind
the Warner Bros. teams. I want to posit the workings of
their cartoons in textual terms, to demonstrate in line
with the animatic apparatus exactly how their work (a) reworked
the state of animation as defined by Disney and (b) contributed
to cinematic developments in sound image construction. As
such, I wish to make clear the contextual, subtextual and
countertextual connections between the two studios in order
to define further a relationship between the animatic apparatus
and the more obvious workings of the cinematic apparatus.
19
FLOW
CHART 3 TO BE INSERTED HERE
Flow
Chart 3 is an attempt to combine what has already been noted
about the Warner Bros. work (namely, numerous published
interviews with various Warner animation staff and assorted
critical articles which outline certain dramatic and narrative
theses for 'classic' cartoons by Tex Avery, Bob Clampett,
Friz Freleng, Frank Tashlin, Chuck Jones, Arthur Davis,
Robert McKimson et al.) with basic narratological and structural
principles of operation. What follows will expand some of
the categories and precepts in this chart and hopefully
clarify their layout.
MAN
AND MACHINE AND WAR
Economic,
social, cultural and political conditions during World War
II in America had an equalizing effect on the nation's entertainment
industries, where all forms and figures had to meet, however
precariously and uncomfortably, on the patriotic plane.
The hard propaganda cartoons by both Disney and Warner Bros.
from 1941 to 1945 met on that plane, with Disney dropping
its niceties to hammer home its message and Warner Bros.
redirecting its fractured absurdism towards a digestible
holistic statement. 20 Sociological comparisons can
be taken up elsewhere. I only introduce them here as a way
of elaborating the textual ramifications of wartime icons,
figures and effects in the post war Warner Bros. cartoons.
The point is that the wartime era (starting with the rise
of fascism in Germany in the early thirties, escalating
during the late thirties while America questioned issues
of involvement and peaking with Pearl Harbor) had an important
effect on the consequent textuality of the cartoons produced
by both studios. After the war Disney's work was 'hardened'
so that the fluidity of its dynamic flows was contained
and channeled into more readily defined and repeatable patterns
while the Warner Bros. work was 'sharpened' so that the
isolated pseudo dadaist jabs of their earlier cartoons were
refined and arranged into more interlocked and compounded
fractures. Just as the Silly Symphonies eventually gave
birth to the 'symphonic' construction of Fantasia, Warner
Bros.' wartime work gave rise to a sharply defined 'cacophonic'
approach to animation and sound image fusion after the war.
How?
Machinery. If Disney is splashing liquid, Warner Bros. is
crashing metal; if Disney mobilized the animatic apparatus,
Warner Bros. revved it up to full throttle; and if Disney
aspired to the organic life of music, Warner Bros. capitalized
on the unnatural presence of sound effects. Picture any
post war Warner cartoon and it is highly probable you will
be remembering either an image of an ungainly machine like
propulsion of some sort or the deafening sound of a factory
device gone haywire. Think Disney and you have pets and
violins. Consider this in relation to America during the
Second World War: a deadly cycle of the homefront saving
scrap metal for the factory to make warheads, tanks and
planes to fly over enemy skies and behind enemy lines to
explode shrapnel on the battlefront from which casualties
are shipped back as half metal/half flesh human scraps.
People working machines to make machines to attack people
with machines who attack people. This is a morbid replay
of The Skeleton Dance; but instead of a symbiotic relationship
we have an antibiotic one, where each level or component
reacts against (rather than interacts with) the other. The
'unreality' of Warner Bros.' cartoon soundtracks 21
as they developed throughout the war can be laterally connected
to a wartime reality - a social situation so radically transformed
as to appear 'unreal'.
Conditions
and priorities during wartime changed the orientation of
many industries. While the 1930s virtually floundered with
disc patents and processes (which required the mastering
of live sound direct onto a disc which generated considerable
amounts of surface noise, transforming the acoustic spectrum
into tinny, nasally, scratchy slivers of sound), military
demands for better fidelity speeded up the development of
sound recording technology considerably. This is because
World War II was the first war predicated on sound: where
(a) sonar and radar and (b) short wave radio transmission
were the primary means of, respectively, enemy detection
and strategic communication. Sound technology had just about
superseded the geographic terrain of lookouts, runners and
general headquarters as airwaves connected the warfronts
into a newly expanded set of perimeters and parameters.
Fidelity was initially a military matter and would not become
an aesthetic issue till after the war. Foregoing a listing
of all sound improvements made by the Axis and the Allied
Forces from the late thirties on, the key turning point
came in 1944 with the Allied recapture of Radio Luxembourg
where they discovered the sophisticated tape recorders the
Germans had developed. After the war, the Germans' developments
in magnetic tape technology formed the basis for tape recording
as it still exists today (or up to digital recording systems).
The
major difference between disc recordings and tape recordings
was and is that tape affords a greater degree of fidelity
control, technical manipulation and creative distortion.
Film sound originates in disc applications and, typical
of the visual priority accorded the cinema, is not really
developed by the industry until the early fifties when widescreen
experiments went hand in hand with tape applications (multi
tracking, stereo, etc.). Otherwise, the medium was confined
to the optical soundtrack: a process based on disc applications.
But what industry ignored, art picked up. In 1948 Pierre
Schaeffer fully exploited the medium of magnetic tape to
produce the first musical composition made entirely of taperecorded
sounds, initiating the form musique concrete, where sound
is experienced for its musical aura.
Schaeffer's
creative explorations eventually found their way into both
radio production and film sound production which in a roundabout
way brings us back to the sound of Warner Bros. post war
cartoons. The combination of their sonic texture, structural
formation and material impact is as much a creative exploitation
of the tape medium (cutting up sounds, isolating them, collaging
them, distorting them) as is Schaeffer's and others'musique
concrete pieces. While Disney harked back to the classical
and romantic epochs of music (typical of pre war idyllicism),
Warner Bros. called up (via post war pragmatism and the
consequent spread of German technological developments)
the anarchic modernism of 20th Century machine music. This
is best demonstrated by an earlier Warner Bros. short, Rhapsody
in Rivets (1941), which is a halting realization in comic
form of what the Italian Futurists waxed hysterical over
thirty years earlier. In Rivets a foreman reads a blueprint
for a skyscraper as a conductor would a musical score and
thereby directs/conducts the project in dramatic synch with
the original Liszt score, punctuated by an explosive sound
effects track. The parallels are as straightforward now
as the gags were then: bring the symphonic construction
down to earth and you have the plain engineering of sound
and noise.
The
continuing parallels between cultural aesthetics and technological
developments (and of how technology and textuality are inseparable
at all levels of production) are discernible in the way
that, while Warner Bros. were attracted to tape distortion
and fidelity manipulation, Disney stuck with discs in more
ways than one. To demonstrate this we must backtrack a little.
The history of recording and sound engineering is based
on what in essence are 'symphonic' concerns, where technical
progress primarily considered the logistics of recording
orchestras performing classical/romantic/operatic scores.
'Sophisticated' soundtrack recording for the first two decades
of sound cinema was based on similar logistics: huge sound
stages where the space was organized for a 'live' temporal
spatial performance (orchestra, incidental sound effects,
etc.) of the film's soundtrack. This state of affairs: an
all-in-one-take grab of real time performance factors -
both determined and was determined by the master disc recording
process, where an ideal uninterrupted continuum was to be
recorded after rigorous rehearsals, not unlike a symphony
orchestra recital. The 'organic life of music' cited earlier
thus extends to the 'real time' condition of early disc
recording systems.
The
economics of radio production in the late 1940s started
to scale measures down to the recording of smaller musical
ensembles and the reliance on tape libraries for sound effects,
while studio recording in the fifties started to favour
groups who performed and sang simultaneously (a folk tradition
of music in opposition to the composer/conductor/performer
paradigm of European high culture). The Disney studio had
consolidated its modus operandi by the start of the war;
and even though tape developments after the war were incorporated
into its production methods, its output still favoured a
symphonic approach to sound image fusion which privileged
the musicality of sound effects (and their homogeneous submersion
within the dynamic flow of the sound image fusion) over
the sonic rupturing of the narrative. If hi fidelity meant
anything to the studio's work, it would be more with regard
to the clarity of a pianissimo flute sustain than a rowdy
back fire of a jalopy. 22
ANTI-SYMPHONY
AND ANTI-OPERA
After
the war the Disney studio appeared to grow more desperate
in their promotion of the harmony of life, for what was
a rich dynamic flow in Fantasia gradually thickened into
the sentimental sludge of the deliberately low brow Make
Mine Music (1946), which hams, yams and yucks up popular
postwar music styles by enlisting the likes of Dinah Shore,
Nelson Eddy, The Andrews Sisters and Benny Goodman. Compared
to Fantasia, Make Mine Music - with its commonfolk/plainspeak/consumerist
title - delivers only the most skeletal, sketchy and obvious
fusions of music with imagery. This is because each of the
individual sections of the film (a) uses the voices of known
identities and (b) uses the lyric content of songs to (c)
speak from a pop culture level to (d) flatten out any substantial
differences between jazz, blues, bebop, romantic, balletic
and classical music. There is also a cathartic anti intellectualism
released throughout the film, as if it is exorcising itself
of the well meaning aspirations of Fantasia. Many scenes
in Make Mine Music are painfully populist: a whale dreams
of singing at the Met; cupid silhouettes move as ballerinas;
and Prokofiev's decidedly educationalist Peter and The Wolf
is 'modernized' for the post war child. The intention for
the film to 'relax' one (in the environmental massage of
a growing post war affluence) is perfectly carried out by
the text's basic inability to mobilize the subject, to set
in motion any narratological dynamism once the differences
of the musical styles have been erased for the universal
culture of 'entertainment'. This is further reflected in
the homogeneous form and shape of Make Mine Music, which
is in contrast to Fantasia's mixed and fractured sectional
narrative. Ultimately, Make Mine Music is what many people
falsely accuse Fantasia of being: a rush of pretty pictures
set to a wash of lush music. While the latter carries out
an intense investigation into musical form, the former essentially
uses music as a social tool to absent any cultural clash
in musical differences a strategy recognized as part of
the Disney syndrome of fabricating its beautiful world.
Accepting
Fantasia and Make Mine Music as the poles of Disney's symphonic
territorialization of image music combination, Warner Bros.
produced a set of cartoons which, when compared with those
two Disney pictures, could be termed 'anti symphonic/anti
operatic' in that they tear away at the musical, musicological
and cultural barricades with which the Disney studios were
fortifying their fabricated world. The most relevant cartoons
here are Rhapsody Rabbit (1946), Long Haired Hare, (1949),
Rabbit of Seville (1950), What's Opera, Doc? (1957) and
Baton Bunny (1959). The term 'anti symphonic/anti operatic'
does not point to straight parody and satire because that
could only be the result of a narrow socio cultural reading
of the cartoons in their handling of classical/romantic/operatic
scores. (For this reason Corny Concerto (1943), a straight
parody of Fantasia with Elmer Fudd actually recreating Deems
Taylor's role, is not included with the above group.) All
these cartoons use the musical score as the prime means
for constructing their narratives so that the resultant
textuality is strongly connected to the musical textuality
in terms of flow, movement, mobilization and dynamics. While
the visuals (the animated gags, puns, punch lines, jokes,
etc.) orient the sarcastic and sacrilegious thrust of these
cartoons, the soundtrack as a specifically constructed version,
appropriation and condensation of the original scores provides
a series of cues for what is developed in other cartoons
as a cacophonic approach to soundimage fusion.
Rhapsody
Rabbit has the weakest textual flow here because (a) the
gags are arbitrarily laid onto the performance of the Liszt
rhapsody, and (b) the dramatic shape of the narrative is
equally arbitrary through its musical editing and juxtaposition.
Basically, the dynamics of this cartoon are controlled by
Bugs' performance of the music, with Bugs as the pianist
who has to overcome the difficulties of performing the piece
(exaggerated by the continual interruptions of a mouse wanting
to play along with Bugs). In this sense the humour of the
situation is very much derived from Chico Marx's piano performances,
where gesture is transformed into ridicule and musical suggestion
is blown up into comic display by Bugs' ironically mimicking
the 'feel' of the Music. While this cartoon is an outright
satire on the preciousness of concert recitals (Liszt even
rings up Bugs during the performance, to which Bugs replies,
'What's Up, Doc?... Franz Liszt? Never hoid of 'im!', while
later the Mouse Cuts in with a boogie woogie piano roll),
the figure of Bugs distancing himself from the music in
the act of performing it is epicentral to the other 'anti
symphonic/anti operatic' cartoons and in this instance is
realized textually through bringing the music into conflict
with its performance. (This notion of distancing and conflict,
of course, rarely appears in the Disney symphonic cartoons
as they are mostly concerned with 'musicalizing' every aspect
of their fiction.)
Baton
Bunny is virtually the remake of Rhapsody Rabbit but this
time with Bugs as 'guest conductor' of the 'Warner Brothers
Symphony Orchestra performing Franz Von Suppe's Morning,
Noon, and Night In Vienna'. (All this is detailed in special
credit cards at the start of the cartoon.) The first gag
is a replay of the first gag in Rhapsody Rabbit. Someone
coughs as Bugs prepares himself: Bugs shoots offscreen and
a body hits the ground in Rhapsody; Bugs holds up a sign
'THROW THE BUM OUT' followed by the sound of body being
thrown out crashing backstage props in Baton. A few gags
follow reading sheet music with glasses upside down/notes
are shown upside down; picking and chalking a baton like
a billiard cue. Remarkably, the first 30 seconds are nearly
totally silent a rarity in Warner Bros. cartoons. This silence,
though, is an introductory backdrop for the comic atmosphere
which picks at the sacrosanct aura of the recital's environment.
This whole preparation is also a direct reference to the
fairly forced positioning of Leopold Stokowski within the
Fantasia sequence, where he is presented as a godly director
of the proceedings with his huge face occasionally filling
the screen, illuminated by the menacing 'light' of the musicians
beneath him energies he must control in the name of music.
In Baton Bunny the conductor figure is depicted in more
human terms as Bugs tries to control the forces of the orchestra
(rarely shown in this case), of nature (that damned fly
that buzzes around him) and even of his own costume (a sign
of the ridiculous ritualization of musical appreciation).
While Stokowski is a sovereign conductor of musical energy,
Bugs is a manic engineer of musical force; where Stokowski
calms and controls the sounds of nature, Bugs is enraged
and controlled by its noise.
Bugs
might be the synchronous 'performer' of the music in this
cartoon, but perhaps even more so his body is both performer
and performance. In contrast to the 'being' of Bugs (the
perceivable character of Bugs Bunny as a formed identity)
mugging the music in Rhapsody, Bugs' 'being' here remains
in control of the score's direction while his body experiences
the music in ways which confound his direction of the music.
This is a perverse replay of Mickey in The Sorcerer's Apprentice,
who is able to fuse direction and experience in his dream,
which in turn symbolizes the symbiotic functioning of the
musical conductor. Bugs symbolizes the inability of the
conductor to fuse direction and experience - or at least
to only do so under forces, terms and conditions which overcome
the creative impulse and execution. Mickey rises to a mystical
mountain top while Bugs writhes on the stage floor, each
in response to the music's dramatics. The bulk of Baton
Bunny's scenario is a succession of bodily attacks on Bugs
by the music: his body virtually explodes into weird contortions
to the opening orchestral bursts; his tail and coat tails
are seduced into swaying by the waltz movement; and his
body 'reanthropomorphizes' itself into the Cowboy and Indian
figures as he mimes the galloping chase feel of the music.
The finale is truly an ending to all possible symphonic
control as Bugs chases the buzzing fly into the various
sections of the orchestra, diving head first into the instruments
to produce a cacophony of bangs, clangs and bum notes -
musical noise resulting from his attempts to prevent non
musical sound interrupting the music. While the Disney worlds
are seamlessly sealed (like the doors closed once the recital
commences), the Warner Bros. musical environment is always
encroached upon by outside forces (the traffic outside the
concert hall) so that its world is forever sounding crisis.
In
the Warner Bros. world, struggles are replaced by battles,
fights, wars. Such a clash of opposing forces is generally
sited in the soundtrack, especially in terms of how sound
effects are worked into the musical score and vice versa,
where one is always impinging on the other's territory.
In Baton Bunny the clash is sited in the body/being dichotomy
of Bug's performance; in Long Haired Hare the clash is channeled
into a character conflict between the lowbrow Bugs and the
highbrow tenor practicing his arias in his country abode.
What is most interesting is how Bugs' singing generates
a musicological discourse which infects the refined lineage
of the operatic arias of the tenor. This clash is in effect
a metaphor for the 'infectious' quality of simple pop/folk
melodies and how they are regarded as disease by a musical
establishment which takes pride in its sanitary measures.
The humour in this cartoon arises precisely when the tenor
is infected, when he starts joining in with Bugs, for Bugs'
choice of song and his delivery are clearly part of his
character while the tenor breaks out of character, generating
comic effect through inappropriateness.
The
model of cultural clash through character conflict was previously
developed in Back Alley Oproar (1948), which featured Sylvester
as a tom in heat who expresses his desires through an incredible
array of Tin Pan Alley hits (remembering that Tin Pan Alley
is the industrialization of the 'popular song phenomenon'
as it arose in the Gay Nineties, following it through to
the Depression). The metaphor for the original pop music
industry here references the origins of its name, where
sheet music barkers would try to sell their wares by, paradoxically
enough, banging on trash cans and the like to drown out
their opposition an environment where the desire to seduce
was confounded by the desire to sell: a music industry founded
on the noise of competition. In one scene of Back Alley
Oproar, Sylvester even performs a string of songs as a series
of 'jump cuts' where each phrase or chorus is interrupted
by the next, punctuated by Sylvester smashing bottles on
his head, lighting firecrackers and blowing whistles. Here
we touch on the sublime origins of Warner Bros.' approach
and attitude towards popular song, for while Disney was
always bent on communicating to the public his classicist
preoccupations (from the Silly Symphonies to Fantasia),
Warner Bros. was originally part of the pop music industry
that developed from Tin Pan Alley. 23 A cultural
stance is clearly reflected in Warner Bros.' pre-war work,
a stance derived from and extending entertainment forms
from that era, especially in regard to humour (Vaudeville),
narration (Slapstick) and music (Burlesque). The higher
cultural plane in Back Alley Oproar is ridiculed through
Elmer Fudd's exasperated attempts to gag Sylvester. Surely
one of Warner Bros.' most savagely anti operatic scenes
is where Sylvester straps on huge bovver boots to stomp
up and down the stairs outside Elmer's window to a can-can
melody, bellowing out 'TRA! TRA! TRA!'. That famous 'quote'
of Leon Schlesinger (which just about every Warner animator
recalls in interviews) never found a more succinct realization
here: 'Disney can make the chicken salad. I wanna make the
chicken shit!'.
The
shit really hits the fan in Warner Bros.' two most outwardly
anti operatic cartoons, Rabbit of Seville and What's Opera,
Doc?. Rabbit Of Seville sites the culture clash this time
within the narrative's structural framework. The cartoon
starts off, once again, not unlike the start of Fantasia's
orchestral tune up, with people filing past a lobby card
announcing the Rossini opera. At the sound of distant gunshots
the camera is drawn towards small bursts of light on the
distant hills. Eventually Bugs rushes in through the stage
door and slams it shut. Elmer - literally - has chased Bugs
into the cartoon narrative, into a scenario which at once
should not have involved them but which could not evolve
without them. In repayment of kind, Bugs raises the curtain
on Elmer, pushing him into the fictional narrative (the
operatic narrative within the cartoon), which was the original
province of the cartoon narrative.
A
weird narratological balance is struck by the intrusion
of the Elmer/Bugs chase (a chase which travels across a
whole series of cartoons). This distinction between the
two narratives is carried through as the conductor (a Leopold
look alike who glances at his watch when the curtain rises,
shrugs his shoulders and starts conducting) maintains the
narrative's 'original' score. The newly transformed narrative,
though, is signified by the synchronous sound effects and
replacement libretto sung by Bugs on top of the original
score. The cultural clash is thus harmoniously combined,
which, of course, only serves to heighten the absurdity
of the clash being resolvable in the first place. The gags
are thus thematically fractured and abstracted (hinged only
on Bugs' crazy interpretation of the score through an overly
literal understanding of the role of the barber within the
operatic narrative) while being perfectly timed to the musical
flow. This heightens the oppositional tack taken in preventing
any ideal operatic blending of voice/lyric with orchestra/melody.
By the end of the cartoon, both narratives (the cartoon
meta narrative and the internal operatic narrative) cave
in on each other as the music reaches its dramatic climax:
as the music climbs high in pitch, Elmer and Bugs race each
other upwards into the wings on their barber chairs; as
the orchestration becomes more powerful, Bugs and Elmer
confront each other with increasingly larger weaponry; and
as the score starts its final series of cadences, Bugs rushes
Elmer into a hurried 'shotgun' marriage in order to resolve
the operatic plot by the time the music has resounded its
final climax.
In
What's Opera, Doc? we have perhaps the fullest version of
a Warner Bros. world in opposition to a Disney world, for
in this cartoon and this is almost never the case with Warner
Bros. a totally homogeneous environment is created, where
sound and image actually fuse but in such an overblown and
distorted fashion that the end result once again is a world
which can barely maintain the energy of its own presence.
For a cartoon produced so late - 1957 - where it was the
norm for characters to always present themselves at a remove
from their own scenarios, What's Opera, Doc? uniquely starts
and finishes within an operatic narrative, unlike the opening
to Rabbit Of Seville. But there is still a feeling that
the opera scenario is already encased within some other
narrative which - in a proto-New Novel fashion - is not
disclosed. The opera narrative thus resonates with the unrealized
potential for Bugs and Elmer to somehow, somewhere and at
some time break out of the opera and throw an aside to us
- perversely delivered only seconds prior to the closing
iris of the cartoon's ending. This is virtually a closed
opera, with the right music and the appropriate spacing
of the libretto, except that it is performed by Bugs and
Elmer. It is almost as if this is actually a serious cartoon
- which is precisely what makes it so comical.
The
base of the 'harmony' between image and music is in Maurice
Noble's incredible set designs, which do not simply replicate
the gaudy excesses of Wagner's music but stylize even further
conventional opera set design already replicating such formal
extremes. To this end, Noble provides a set of images whose
perspective exaggerations dynamize each frame so much that
there can be no normal sequencing nor continuity between
frames. This is a very good example of how the Warner Bros.
cartoons intensify their formalism too much. The end result
in this Cartoon is like over applying Eisenstein's theory
of montage, applying it to the point of abstraction. Noble's
designs are in fact based on instilling a sense of motion
in a still design concept. He designs everything as if it
were caught in motion or anticipating a move, a shift, a
push, a turn some sort of dynamic encounter. Combine this
with camera movement, character movement and editing and
you have a narrative structure that would tongue tie Christian
Metz! 24 Finally, compare the architectural design
in this cartoon with The Sorcerer's Apprentice. In Apprentice
the movement is basically dictated by the spread of water:
too much water, too much for the eye to follow, so that
the retina and corivea collapse into each other's fields
of vision. In What's Opera, Doc? that overload of movement
is conveyed by the set design (itself pregnant with motion)
and compounded by the montage so that flow is turned to
rupture.
At
this point it might be helpful to summarize the ways in
which the Warner Bros. cartoons mentioned (key examples
of tendencies exhibited in a vast number of their cartoons)
textually evidence an 'anti symphonic/anti operatic' sensibility.
This musicological antagonism is realized by placing:
(1)
the music score in conflict with its performance,
(2)
the performer's body in conflict with its being,
(3)
a character in conflict with another character,
(4)
a musical style in conflict with another musical style,
(5)
the cartoon narrative in conflict with the music narrative,
and
(6)
the music score in conflict with its realization.
THE
ROAD RUNNER AND THE COYOTE
As
one may or may not have noticed by now, I have generally
stayed clear of cartoons which contain dialogue spoken by
characters. This is simply because they get in the way of
the area I am trying to centre on - that of the textual
dynamism produced by combining sound and music with image.
While one can take cues of textual reflexivity from characters'
dialogue, I feel such readings rarely uncover the material
and phenomenological machinations of the cinematic text.
This is perhaps why the Road Runner and Coyote cartoons
- through their total disregard of verbalized character
interaction confront one with the dynamic flow so peculiar
to the postwar Warner Bros. work, which I have labelled
'cacophonic'. 25
These
cartoons say it all in one word: SPEED. Their world honours
it, defines it, grapples with it, refines it, expands it,
confronts it. Check their titles, the bulk of which tell
it like it is: Gee Whiz-z-z-z; Whoa Be-Gone; There They
Go Go Go; Going! Going! Gosh; Ready, Set, Zoom; Fast and
Furry-ous; Stop, Look and Hasten!; Zipping Along; Zoom &
Bored; and the most poetic and erotic title of all, Guided
Muscle. Compare this with a similar percentage (around 70%)
of Silly Symphonies whose titles directly mention something
to do with either sound or music. Just as musical synchronism
was the quest for early Disney sound cartoons, graphic speed
is the quest for the later Warner Bros. cartoons, exemplified
by the Road Runner and Coyote series. Disney gave us the
music of life; Warner Bros. broke the sound barrier.
This
major distinction between Disney's poetics of movement and
Warner Bros.' effects of speed is evident in the abstract
visual erotics of each. Just as Disney suggested a seductive
beauty in the spreading and splashing of water (as a graphic
allusion to musical flow), Warner Bros. just as seductively
detailed smoke as a visual/kinetic abstraction, always with
precision and presence. Its relation to the soundtrack was
equally marked, punctuated by a sound of speed - a zip,
ping, vrrooom - which ruptures the soundtrack to leave a
visual scar - a puff of smoke - a sign for the Coyote of
the absence of the Road Runner. The notion of 'breaking
the sound barrier' surfaces here insofar as supersonic jet
propulsion caused the first physical change to what previously
had been our concept of acoustical physics, where an action
caused an acoustic occurrence simultaneously, with delays
in sound being the result of spatial refractions. But when
jets were travelling faster than the speed of sound, delay
was also effected by speed (such as when you look up to
see a jet in the sky but the sound of it seems to be coming
from a point well behind). In short, the paradigm of space
causing a delay in time could now be reconstructed as speed
causing a shift in space. This is summed up perfectly in
the 'graphic speed' depicted in the Road Runner and Coyote
cartoons, where most of the time the Road Runner is not
even in frame.
This
physical premise - a product of the rocket age - is the
prime determinant of the Road Runner/Coyote world. In this
sense, Maurice Noble's motion designs look as if they have
been distorted and refracted by the speed dynamic which
governs the landscape. Likewise, physical objects are always
shown to be affected by speed: forever slanted, stretched,
flattened and squashed. In such a world, drama cannot help
but be sped up into its most intense, hysterical and imposing
mode: violence. The impact of any action, act, event or
occurrence in the Coyote/Road Runner series has to be intensified
in accordance with the principles of rocket age speed: such
is the logic of their world. 26 This is represented
in two major ways: (a) the Coyote's body is drastically
distorted, realigned, transmogrified into a new objectivity
which puns the violent transformation (the body as accordion,
frying pan, metal sheet, etc.); and (b) the speed of a force
is so great that it passes through the body of the Coyote
or a part of the landscape (the Road Runner goes through
the Coyote, a mountain side, a drawing of a mountain side,
etc.). There is a suggestion here of dimensional transitions,
voids and zones where time and space are all screwed up
by metaphysics which seriously question our 'physical reality',
marking the world of the Road Runner and Coyote as metaphysical
and not merely 'fantastic'. Disney's world deals with notions
of matter and energy as prescribed by the pre war age; Warner
Bros. live in a post war epoch: the atomic age, where matter
itself is an explosive material.
Of
course, rocket technology and its after effects are not
just signs of the changing times. They are the result of
military spurred scientific enquiry, carried over by World
War II. Just as such discoveries are directly connected
to military concerns, the Warner Bros. post war cartoons
reflect those discoveries. And while tape technology and
manipulation are a direct consequence of wartime explorations,
so too are Warner Bros.' assaultive soundtracks which clang,
pow and crash at every split second in a glorious cacophony.
Interestingly enough, Disney's invention of the multiplane
camera is itself the result of a certain wartime phenomenon
because the effect of the multiplane camera is perfectly
visible in reality when one travels in a plane and looks
down onto the landscape through passing clouds. This is
exactly how the Disney studios redesigned the camera in
its vertical form so that you look down from above onto
the world. Of course, this ethereal plane from which the
Disney cartoons descend is in marked contrast to Warner
Bros.' rooting their cartoons on the mobile ground of the
new post war/atomic/rocket age, where everyone could now
move by themselves in their cars, where the dynamics of
speed were the province of everyone (thanks to the car industry,
which in essence is the post war reorientation of the weapons
factories). 27
The
Road Runner/Coyote series contains the most machine-ridden
scenarios of all the Warner Bros. work - mainly because
its landscape is the most extraterrestrial southwest desert
imaginable, where no life could possibly occur under such
a graphically barren climate. Once again, the soundtrack
gives us a cue to the perversity of such a narrative construction,
for while violent machine sounds erupt upon the Warner Bros.
soundtrack with great force, consistency and repetition,
they are more often than not produced as diegetic occurrences:
the sounds of those actual machines which the Coyote orders
from the ACME Company. Where and who is the ACME Company?
Its true identity can be revealed: the Warner Bros. Sound
Effects Library. Just as we do not question the soundtrack's
violence, exaggeration and distortion, we do not question
how in hell the Coyote ordered all those gadgets and devices
(especially as the Coyote also symbolizes the rise of post
war consumerism, where anything can be ordered by anyone
and delivered anywhere). Both objects and their sounds are
subsumed in the logic of the narrative.
Finally,
the music is the least prominent feature of the Road Runner/Coyote
series because the cacophonic soundtrack, with all its musique
concrete gestures and methods, replaces 'musical' dynamics
with sonic structuring. The architectonics of harmony, rhythm,
tonality and melody are already being outlined (with considerable
force) by the use of sound effects which detail the dramatic
shape and deployment of the violence of the scenarios so
that the music essentially trails the action. This is clearly
evident in the way that the musical blocking is totally
arbitrary, following the action, the humour and the soundtrack
as a set of cues. Still, this has a strange narrative effect
because, while we are continually being made aware of music's
ability to continue a 'present tense' (through the articulation
of its tonality, its 'plane of the present'), there is a
sense of tonality being an arbitrary concept (a la Erik
Satie's short compositions) in that the music literally
goes anywhere and everywhere. This is an interesting reversal
of Schoenberg's concept of 'the emancipation of dissonance'
because here we have the 'refutation of consonance', where
melody is always being employed but only to demonstrate
its arbitary nature. Music - its symphonic flow on the soundtrack
- is broken down and overcome by a sonic assault, a cacophonic
destruction of the narrative which establishes a textuality
peculiar to Warner Bros. postwar work.
Warner
Bros. cartoons are truly modern. They are violent, destructive
and overpowering, replicating the prime modernist impulse
of the 20th century: to destroy representation in the act
of representation. In terms of cinema history they sit well
alongside all other attacks on figurative form and formal
realism (from Sergei Eisenstein and Dziga Vertov to Alain
Robbe Grillet and Jean Luc Godard). But more importantly,
the Warner Bros. cartoons' cacophonic destruction of sound
image fusion (formal synchronism, acoustical realism, musical
accompaniment, dynamic construction, effects generation,
etc.) has left us with the material means by which they
(as 'techno texts') follow through their modernist impulses.
Such
is the legacy of the processes of animation and the animatic
apparatus: displaced by whatever abstractions we entertain
as governing our reality, these cartoons (along with their
Disney counterparts) are, unavoidably and alone, material.
Their own material, with their own dynamic energy and textual
life. In the most straightforward way, they demonstrate
the act of filming not as 'bringing something to life' but
as 'film itself coming to life'.
NOTES
1
In reference to Frank Thomas' and Ollie Johnston's (veterans
from the Disney studios) Disney Animation: The IlIusion
of Life (New York: Abbeville Press, 1984) the title of which
refers to the long standing axiom of the Disney studios
to recreate life through illusion.
2
Most film histories note the amazement with which patrons
fixed their eyes to the novelty of moving images produced
by early nickelodeons and the like. The point often missed
is that people were then not experiencing the wonder of
movement (something which the eye could clearly relate to)
but a totally unreal phenomenon: the absence of synchronous
sound. Part of the disorienting effect of those early silent
snippets of moving film was generated by the audience experiencing
deafness.
3
Although employed for some scenes in Snow White (which is
credited as being filmed in 'Multiplane Technicolor' in
the opening credits), a short from the same year, Donald's
Lucky Day, was officially promoted as being the introduction
of the multiplane animation camera, while the opening sequence
from The Old Mill (1937) utilizes similar principles. The
camera was used more in Disney's second feature Pinocchio
(1940) and most extensively in Fantasia (1940). In the documentary
Tricks Of Our Trade (1957), made for one of Disney's TV
shows, Disney cites Bambi (1942) as the best example of
the camera's effect. Leonard Maltin also cites a 1938 description
of the camera by William Stull printed in American Cinematographer
which clearly outlines the role of mathematical ratio and
rhythmic counterpoint in the camera's invention. See Leonard
Maltin, Of Mice and Magic (New York: Plume, 1980), pp. 51
52. Although it is unclear in all the material I have read
on the Disney studios, the camera's design was initially
horizontal until it was developed into its finished form
in a vertical frame, possibly for Bambi. This will have
a bearing on points to be raised later.
4
Two historical misdemeanours: (a) contrary to the modernist
art leanings which historically position the European avant
garde cinema, Gance and Fischinger dealt with visual kineticism
through an understanding of musical form and were largely
compelled to investigate the narrative and/or non narrative
effects of sound synchronism (live or recorded). This, however,
leads onto a huge area of early experiments in sound which
require a more detailed and separate analysis of the European
avant garde from around 1915 to to 1933: Gance, Fischinger,
Moholy Nagy, Ruttmann, Eggeling, Richter, Riefenstahl et
al., all of whom concentrated on experimenting with either
(i) fusing sound and music with image or (ii) alluding to
sound and music through visual construction; (ii) as Alexander
Walker details throughout his invaluable study of the silent/sound
transition in the cinema between 1924 and 1930, The Shattered
Silents (London, Harrop, 1986), while the requirements for
recording synchronous sound froze the fluidity of silent
camera movement by having performers cluster around a fixed
recording source, the boom mike remobilized film form by
providing a device that could move in synch with, or contrapuntal
to, the camera's movements.
5
As Joe Adamson notes in his article 'Crabquacks' (Take One,
January 1978, p. 22): "Where the soundtrack in live action
destroyed an artform (and created a new one that took years
to grow up), in animation it destroyed nothing, but on the
instant galvanized a palpitating presence into active life".
6
Despite his attempts to redress the bias against tile socio
political effects of 'the Disney State' upon American society,
Jonathan Rosenbaum, in his article, 'Walt Disney', in Film
Comment, Vol.11, No.1, January/February 1975, often tends
towards sketchy sociological readings of the Disney cartoons
as social artifacts rather than analyzing them in terms
of their own textuality. Sometimes apologist in tone yet
encompassing in its presentation of critical sides to the
Disney debate, Rosenbaum's article is mainly insightful
for its reflection of a prevalent 'post counter culture'
attitude towards the frightening power of representation
unleashed by the Disney cartoons (a fear which propelled
certain undercurrents in Pop Art's political irony). The
'world' that the Disney studios created is of a totality
that is both awe inspiring and dread inducing. We are clearly
outside that ideal world; and the more we try to relate
it to our socio cultural reality, the more forcibly we are
denied access to its inner complexity. Conversely to Rosenbaum's
examination of the cartoons as depictions and reflection
of our world, I feel that Disney's 'power' of representation
is worth studying under the terms of its own energies and
dynamics, wherein one can be witness to the inseparability
of technology and textuality, where perceptual mechanisms
and political economy key us into the complex nature of
mimeticism, representation and simulation. Could we not
then 'return to our world' with a better understanding of
the mechanics and machinations of cultural imagery? For
a more balanced view than Rosenbaum's of technological development
in relation to tile cultural impact of Disney's work up
to 1932, see Robert Sklar, 'The Making of Cultural Myths
Walt Disney', The American Animated Cartoon, eds. Gerald
Peary and Danny Peary (New York: Dutton, 1980).
7
The Disney laboratory once again provides us with an insight
to possible lateral analytic approaches. The main question
Disney prompted his staff to keep asking themselves was:
'what happens when things move?' [my italics]. That question
in fact sums up tile purpose, function and effect of the
animatic apparatus, where happenings (events), things (subjects/objects)
and movements (dynamics) meet. This is why I stated earlier
that the animator 'makes action happen' and that the temporality
of film is 'where time is made extant'. (Disney in fact
termed their major study 'action analysis', which obviously
is as much about time as it is about movement. Once again,
see the Disney TV documentary from 1957, Tricks of Our Trade.
See also Maltin, Of Mice and Magic, which contains correspondence
between Walt Disney and Dan Graham Disney's chief animation
instructor in the early '30s where Disney exhorts Graham
to push the animators to discover 'what the force behind
movement is'.) I must also point out that the only critical
article I have encountered on Disney's work which centres
on the function of music in the narratives is William Paul's
'Art, Music, Nature and Walt Disney', in Movie 24, Spring
1977. Paul writes: 'From its beginnings, film has had a
natural affinity for music since both are art forms that
move through time, but with cartoons this affinity is more
like symbiosis.' (p. 44) And: 'What is striking is how easy
it is to find similarities in structuring principles between
traditional musical forms and [Disney's] cartoons. With
the introduction of sound, Disney quickly developed a sense
of organising dramatic materials that is really closer to
music than to drama.' (P. 46)
8
A few technical notes: this industrial relationship was
quite a fluid one, where composer and animator could adapt
to each other's needs. Sometimes the animator could extend
a scene if the music could not be shortened; sometimes the
composer could add a few notes to the melody if the visual
action could not be shortened, etc. (somewhat like a constructive
temporization). The main practice established was to set
a number of frames to equal a music bar, thereby establishing
a correlative tempo for the film. The standard setting was
for half a bar of music to equal 12 frames of film, making
one bar equal to a second. The metronome setting of 12 gives
two beats to a second, which is the standard setting for
all marches because such a tempo is 'perfectly' suited to
how the human body can pace its walking. (Walk down the
street and you'll probably find that each footstep takes
one second; the relative march tempo is thus 'left and right
and left and right and etc.', giving two musical beats to
each footstep.) For more technical information on how the
Disney studios scored their cue sheets and limed their animation
shooting, see Thomas and Johnston, Disney Animation The
Illusion of life, Chapter 4, plus a two part interview with
Thomas and Johnston by Dan Scapperotti and David I Hutchinson
in Starlog, N.122/123, August/October 1987.
9
A suggested selection: Steamboat Willie (1928 first Disney
sound cartoon); The Skeleton Dance (1929 - first Silly Symphony);
Flowers and Trees (1932 - first colour Silly Symphony);
The Band Concert (1935 - first colour Mickey Mouse).
10
Consider here the nature of water: a substance which has
no characteristic shape or form which we can hold/possess
but a material into which we can immerse ourselves and a
substance which can only grant us power through its movement
(e.g. consider the technical desire behind, on the one hand,
dams and, on the other, hydroelectricity). In essence, water
is the most visceral and tactile form of movement in nature,
hence the tradition of describing music in terms of weight,
mass volume, direction, intensity, density, etc., where
'flow' is essentially the movement of the wholeness, totality
and indivisibility of water and music.
11
Note should be made of conductor Leopold Stokowski (one
of the key archetypes in 'long hair music' who apparently
was the first to urge Disney to seriously consider extending
The Sorcerer's Apprentice into what became Fantasia. Stokowski
did not just conduct the score but was also contributing
his musical ideas at most of the production stages of the
feature. For a detailed description of the production and
reception of Fantasia see Maltin's The Disney Films (New,
York: Bonanza Books, 1973).
12
This is one of the prime narrative effects in music effecting
a sense of stopping and starting in appropriate or inappropriate
places, of leaving one up in the air or settling one back
on the ground.
13
This is what I mean by a motion picture: not the movement
of visual stuff before my eye but the feeling of being set
in motion by the narrative, with sound and music providing
the prime devices, instruments and tools for effecting this
motion.
14
The actual credit for this section of Fantasia is verbally
introduced as Rite Of Spring; however, this section was
released some time after Fantasia's initial release as a
discrete short titled A World Is Born. Deems Taylor's voice
over narration only appears in this short and not in the
Fantasia version. I shall be discussing the short version,
which is the same in every other detail (length, visuals,
score). I take this liberty for two reasons. First, Fantasia
is an anthology one conceptualized and formed as such only
after completion of The Sorcerer's Apprentice. Only certain
sections of Fantasia are relevant to the terms of my analysis
and I therefore do not address the film as a whole. Secondly,
since the inception of the Disneyland TV series in 1954,
much of the Disney studio's output has been re edited and
recompiled for television, 35mm European theatrical release
and/or 16mm educational distribution. The Disney oeuvre
is largely governed by fragmentation and regurgitation.
15
However, Disney's macrocosmic approach implies a desire
to encompass the total symbolic potential of the Stravinsky
text, thus failing prey to a certain literalness in its
depiction of the effects of time (large scale time potential
= the life span of the world). The year cycle of nature's
processes in Stravinsky's work is symbolic of the more abstract
relationships between time and life as expressible through
music and thus already represents a latent intent to encompass
'big concepts' prior to Disney's graphic visualization of
this symbolic drive.
16
This is in comparison with Arnold Schoenberg's more strident
and disciplined approach to 20th century composition serialism
which he defined as a means for 'the emancipation of dissonance'.
17
Compare this notion of 'no up or down, no forward or back'
with the clearly defined architecture of The Sorcerer's
Apprentice, where both Mickey and the music are forever
going up and down, back and forth. Yet another obtuse connection
can be made between The Sorcerer's Apprentice and A World
Is Born: at the start of the latter the voice over ponders,
'Could you touch the sky from a mountain top?'. That is
exactly what Mickey does in his dream in the former. Both
these animated shorts (more than the other sections in Fantasia)
reaffirm the Disney drive to feel the narrative in motion.
18
From here on unless indicated otherwise - 'Disney' refers
to the whole of the Disney studios from the late 1920s to
the late 1940s, and 'Warner Bros.' refers to the Warner
Brothers' animation department from the mid 1930s to the
late 1950s.
19
Undoubtedly the most exhaustive survey of the Warner Bros.
work from a modern perspective has to be the Film Comment
special issue on the Hollywood cartoon from January February
1975, with contributions by some of the most informed writers
on the subject: Richard Thompson, Greg Ford and Joe Adamson.
Still, the whole issue seems to dwell under the shadow of
the Disney syndrome as bemoaned by Jonathan Rosenbaum in
the same issue (see note 6). References to Disney are generally
evoked only to demonstrate what smart arses the Warner gang
were as most of the writing celebrates the unsung vitality
of their adult aimed humour and social perspective. While
the articles focus mostly on characterization as the means
for illuminating, the cartoon's emotional, stylistic, artistic
and dramatic complexities, I want to add to them an analysis
of the cartoons' textual machinations. This is actually
suggested in Richard Thompson's 'Meep Meep!' article in
Film Comment, Vol.12, No.3, May/June 1976 (a reprint from
1971), p. 43: 'It seems to me that [an area] suggested by
these works [would be] a semiological/structuralist analysis
of the cartoons, which seem made for such work'. While not
strictly employing such practices, my textual analysis runs
a similar road.
20
Two occurrences (out of the numerous we could dwell on here)
are worth mentioning: (a) Mickey Mouse might have been the
darling yankee for over a decade, but the short fuse of
Donald Duck seemed to fire up the wartime psyche, garnering
him two Academy Award nominations and one actual award during
this period (Mickey got his last in 1939 and would not score
again until 1948); (b) the high keyed insanity of the Warner
Bros. cartoons (which through the '30s had clearly rung
with a slight Marx Brothers' resonance) was easily transformed
into wartime hysteria, where morale replaced rationale and
reason was tantamount to treason. For evidence of this 'wartime
merger', compare Disney's Der Fuehrer's Face with the Daffy
draftee/commando series (Draftee Daffy, Scrap Happy Daffy
and Plane Daffy). However, when Chuck Jones was asked about
the effect of war on their productions, he replied, 'I don't
think there's much of a connection there' (Richard Thompson
and Greg Ford, 'Chuck Jones Interview', Film Comment, Vol.11,
No.1, January /February 1975, p.23). Take your pick.
21
1 am here referring to Adamson's 'Crabquacks' (see note
5) and its breakdown of the cartoon reality' in terms of
its employment of totally 'unreal' sound effects. In his
chapter on Disney in Of Mice and Magic, Maltin cites some
insightful comments by Gilbert Seldes from 1932: 'The great
satisfaction in the first animated cartoons was that they
used sound properly the sound was as unreal as the action;
the eye and the ear were not at war with each other, one
observing a fantasy, the other an actuality...'(p. 35)
22
In their book Disney Animation: The Illusion of Life (pp.
159 161), Thomas and Johnston actually tell a story of a
young assistant sound editor fresh on the job who submitted
a sound effects track for a wartime cartoon in 1941. What
he came up with was a totally over the top mix of wild and
crazy sounds perfectly synched to every movement in frame
(sounds like outlandish 'Boings!' and 'Pings!, etc.). But
Thomas and Johnston tell the story to illustrate the inappropriateness
of such a cacophonic approach because too many unreal sounds
transform the comedy or drama into outright farce, destroying
Disney's symphonic ride of the soundtrack mix. Warner Bros.,
via the bombastic approach to sound effects by Treg Brown,
took the cartoon's aural unreality to its ultimate conclusion.
At THE ILLUSION OF LIFE Conference, Chuck Jones described
the sound mixers at Warner Bros. as maniacs who wanted everything
up full volume in the mix. Apparently, if they had had their
way, the cartoons would have been hypercacophonic!
23
Warner Bros.' Merrie Melodies (1930 1963) and Looney Tunes
(1931 1963) were originated by two ex Disney associates,
Rudolph Ising and Hugh Harman, who directed and produced
both series independently for Warner Bros. from 1930 to
1933. When they left to head MGM's animation department,
Leon Schlesinger produced these series as in house Warner
Bros. cartoons with Friz Freleng as the initial series director.
All the other major Warner Bros. cartoon directors developed
here. (For a complete listing of all these cartoons with
credits and dates, see Jeff Lenburg's The Encyclopedia of
Animated Cartoon Series (New York: Da Capo Press, 1981)
and Jerry Beck and Will Friedwald's Looney Toons and Merrie
Melodies: A Complete Illustrated Guide to The Warner Bros.
Cartoons (New York: Henry Holt and Company, 1989).) Because
of Warner Bros. diversification into music publishing and
copyright, the focus of the cartoons under Schlesinger was
to push songs and tunes to which they already had the rights.
So while there initially was a side reference to the market
success of Disney's Silly Symphonies, this angle was replaced
by an internal industrial concern. Carl Stalling one of
the major musical directors of Warner Bros. cartoons was
originally one of Disney's prime musical directors, also
acknowledged as having proposed the concept for The Skeleton
Dance and having launched the Silly Symphonies series. With
his shift to Warner Bros. in the early thirties, the Merrie
Melodies and Looney Tunes cartoons progressed from the straight
parody of Disney conventions to the bilateral development
of key Disney concerns (percussive synchronism and popular
song referencing). Many of the apparent oppositions between
Disney and Warner Bros. are actually formed along similar
lines of exploration. Furthermore, Stalling was originally
an organist for silent cinema (like most early orchestrators
and musical directors around this time), so he was well
attuned to the role popular music played in the musical
accompaniment to film. (This, however, leads us into the
most forgotten epoch of film history: the relationship between
Tin Pan Alley and silent film accompaniment. The Warner
Bros. cartoons are the major surviving examples of such
a legacy, considering how much early 'All Singing/All Dancing/All
Talking' film musicals were competing with Broadway's hold
on musicals.)
24
Some comments by Noble in a 1971 interview (Joe Adamson,
'Well, For Heaven's Sake! Grown Men!', Film Comment, Vol.11,
No.1, January/February 1975, p. 19): '.. I design in motion...
When you're on a panoramic shot ... your overall total has
to balance out to be an interesting eye experience: your
large areas and small areas are exhibited to the eye as
the pan goes along, and the spaces and rhythms of this whole
thing, this total over all, is a visual composition in motion.'
25
A few pedantic notes. The first Coyote cartoons had him
talking as a character who was smugly self assured and continually
referred to himself as 'Wile F. Coyote Super Genius!'. These
early cartoons paint the chase scenario mainly in terms
of a pride before the fall moral. When the Coyote becomes
mute, the cartoons are then more centred on the traits and
logics Thompson outlines in his definitive character analysis,
'Meep Meep!', in Film Comment (though as kids we always
thought it was 'Beep! Beep!'). The Coyote as Wolf/Sam the
Sheepdog cartoons are not totally mute (Sam and work mate
Ralph converse) and are angled differently from the Road
Runner scenarios, although derived from them. The closest
no dialogue examples of a 'cacophonic textuality ' would
be one off cartoons like Much Ado About Nutting (1953),
with the squirrel trying to break open the coconut; To Itch
His Own (1958), with the flea's quest for a holiday on a
quiet dog; Caveman Inki (1950), the last of the Inki/Minah
Bird series; and even One Froggy Evening (1955), where the
lyrical songs are essentially the sound of the frog's 'other'.
In these cartoons, the soundtrack is the prime energizer
of the degree and intensity of each and every comic gag.
26
'The Road Runner series tries to capture the essence of
speed of a body moving in space at incredible velocity'.
Chuck Jones, interviewed by Robert Benayoun for Positif
in 1963, reprinted as 'The Road Runner and Other Characters',
Cinema Journal, Vol.3, No.2, Spring 1969, p.12.
27
A lateral connection between post war narratology and the
speed of character action: consider any number of 'classic'
Warner Bros. characters who literally propel themselves
through their narratives like a rocket ('VVRRROOOOOMMM!');
encounter dramatic conflict in terms of all out war ('This
means war!'); and end the story with one all mighty star
spangled detonation ('POW! Right in the kisser!'). Genuine
warheads.