The
Non-Event Of Sound In Video Art
published in Scan No.1, Sydney, 1989; reprinted in VIDEO LOGIC, Museum of Contemporary Art, Sydney, 2008
Origins of Objects
To
talk of video art is to talk art history. Generally, the
workings of modernism; specifically, the environment of
post object art. Video art has been consistently (or repetitively)
presented in terms of electronic media, technological adaptation,
social interaction and phenomenological perception; channeled
through conventional artistic discourses of translation,
improvisation, aesthetics and experience. The interesting
thing, though, is how video art grew out of a post object
environment.
To
outline this, we must trace the origins of attacks on the
object. The primary germs were developed in dada and surrealism.
The dadaists played at switching objects while the museum
curator wasn't looking. Their instead of objects signified
not the absence of an art object, but its removal, its replacement.
The surrealists played with objects themselves, with their
actuality. If the dadaists were vandals and kleptomaniacs,
the surrealists were fetishists and obsessives, gazing into
objects to ponder their own subjectivity. The point is that
while dada and surrealism provide modernism and post object
art with the erotic Of polemics (dadaist plays with manifestos)
and the polemic of erotics (surrealist plays with auras),
objects were integral to both practices.
The
Post-Object Environment
Post
object art is the Woodstock of modernism: a massed gathering
of methods, processes, systems and performances all attacking
signs (the museographic instatement of the artist, the artwork,
art) by celebrating a liberated signification (the radical
contextualisation of the same). To extend the analogy, the
youth counter cultures and subcultures rejected formality
while the progressive and radical art movements rejected
formalism. The analogy, of course, is cynical: the family
tree of post object art (earth works, body performances,
street events, ephemeral materialisations, conceptual games,
technological statements, new/experimental music, sound
sculptures, self generating systems, etc.) is geneologically
linked by virtue of a shared denial of the cultural status
of the art object. Hence, post object rhetoric and discourse
is ultimately a play with ontological status forever reflecting
upon the presence and essence of.... objects. Not art objects
In a cultural/social/historical sense, but (in Eastern fashion)
things where all manner of physicality and materiality can
be comprehended ind experienced as totalities, entities,
wholes. Artistic execution was thus redefined as expanding,
extending, exploring and experimenting with what were previously
perceived as the ontological limitations of art materials,
art sites and art objects.
Progressivism
in art (which true to the connotations of the word is marked
across the seventies) could be re termed anti-cultural and
meta social: ignorant/neglectful of how art is unromantically
fused with multiple modes of cultural production, and/or
desirous of a programmatic interaction between social and
artistic dialectics. Video as one of the more profitable
survivors of the post object environment (which has now
been well capitalised see Beuys) carries its heritage well.
Not just its links to modernist painting, but also certain
anti cultural and meta social overtones. While the latter
is mostly confined to documentary practices in video (for
public television and similar sites and projections) the
former mostly defines the cultural snare video art has been
caught in for some time.
Cultural
Lack in Video Art
Having
now digested two decades of the original formations and
developments of post object art and their subsequent tendencies
and strategies, it is not surprising that a reaction exists
against video art that ponders on (i) the nature of the
medium, (ii) its effect on the human senses, and (iii) the
role of technology in the construction of the artwork. This
is not to say that all video works exhibited within art
contexts are bankrupt and devoid of merit, but that the
overall ideology and mythology of dominant video art discourses
and practices (those most directly linked to post object
aesthetics and philosophies) is largely responsible for
the bad image video art has gained across a range of cultural
and artistic contexts especially considering the much touted
potential the video medium has/had for addressing contemporary
issues. To pick an example, Nam June Paik's sixties monitor
sculptures evidence the aforementioned three major video
art tenets but those early works are also as much to do
with (i) the sociological role of television, (ii) the iconic
status of the TV set, and (iii) the construction of cultural
imagery. Unfortunately, art history largely chooses to not
write the cultural ramifications of such work, bowing more
to the maturing artist figure whose later works chose to
muffle these resonances.
Likewise,
the more interesting video art produced in the last decade
at least acknowledges the major determinations of video
which constitute it as a multiplied medium: television,
cinema, photography, satellite feeds, computer and digital
interfaces, advertising, video clips, domestic video hire,
etc. (See my review of 58 video art tapes screened in the
1987 Melbourne Film Festival: FILMNEWS 17, No.7, August
1987). More importantly, I'm not saying 'Down with the post
object! Up with the post modern!' (self professed postmodernists
are the hippies of today). Rather, video art has been/is
narrowed due to certain ways of thinking art. As a form,
video art is about 90% art (romantically privileging the
subject) while in terms of the totality of the video medium,
video art makes up probably 10% of video production options
(most of which have non art views of the subject). My argument
is that this multiplied nature of video (as a cultural form
of communication multiplied across a range of sites) sets
up major discursive conflicts with attempts to explore the
medium's ontological status and its technological quintessence.
Experimentalism
in Video Art
We
now get to the start of this article which is also its end.
Sound in video art? There isn't much I can say, although
there are a number of reasons why. Two short essays in the
AFI National Video Festival of 1986 in Los Angeles have
a similar effect of starting something only to immediately
end. In Anne Marie Duguet's article titled Be A Musician,
You'll Understand Video she makes the important observation
that artists like Paik, the Vasulkas and Viola "all worked
first with electronic music and shifted easily to video.
The perceptual end results differ, but the mode of exploration
doesn't change". But by interpreting such cross overs from
electronic music into electronic visuals, as an important
contribution to the videographic conceptualisation of the
sound image fusion, she appears nescient of the unseverable
ties that constitute experimentalism as a condition of the
post object environment, and which in turn join the practices
of experimental music and video art.
Experimentalism
is most notably related to the field of musical composition,
process and performance, with the likes of Cage and Partch
(among others) providing core philosophical views on the
event of sonority and its positioning within man world relationships,
that man is only ever experimenting when he
composes
in order to see what becomes manifest. It is thus no surprise
that Bill Viola's article The Sound Of One Line Scanning
(note the title's Zen reference) in the same AFINVF catalogue
outlines the dominant precepts of experimental music: a
harmonic interaction between physics and metaphysics with
an implied utopian ideal of a global, planetary music defined
by physical il fundamentals. While Viola's breakdown of
sonic phenomena ire astute, his training of them indicates
an introspective savouring of purity in the vorld inherited
by Cage's importation of Zen concepts into the European
model of musical composition: "some of the most basic physical
phenomena studied by acousticians reads like a set of mystical
visions of nature".
Promotion
of Nature in Video Art
Now,
It you've been following this twisted, synchro modernist
lineage from (a) dada to surrealism to (b) its various offspring
in the post object environment, to (c) video art's inception
and development within said environment, and (d) its conditions
of experimentalism which have (e) a musical heritage cf.
Cage et al, there is little I feel that can be said about
sound in video art that does not already coincide with and
feed into established discourses in experimental music discourses
that predominantly outline paths of discovery to the awareness
of the expanded scientific observation of the nature of
sound.
Sound
(the very word irritates me in its attempt to suggest total
experience) in video art could possibly be the form's most
limited and debilitated aspect, considering how dialectics
on the sound image nexus have been explored and/or proposed
in the cinema (see and hear Gance, Fischinger, Eisenstein,
Riefensthal, Duras, Godard, Straub, Robbe Grillet, Demy,
Tati, Pasolini, Leone, Welles, Berkeley, Hitchcock, Lee,
Jones, Brakhage, Snow, Kobayashi, Altman, Coppola, Scorcese,
Meyer to pick a few) and music videos (too numerous and
fragmented to list briefly). Granted that notions of narrative
and industry might be viewed as problematic to the purist
pursuits of experimentalism in the arts, such a view should
surely acknowledge that the space of video art (in its anti
cultural mode) in the post object environment is precious,
ponderous and privileged. For all the play with objects,
for all the erotics of scientific inquiry, for all the diffusion
of cultural difference into a global essentialism, experimentalism,
experience has redefined nature in abstract terms: a head
space.
The
dichotomies presented throughout this article are apparent
in that experimental approaches of post object art pose
a view of nature in basic opposition to structuralist applications:
the latter pose nature as a cultural concept while the former
pose nature as a scientific phenomenon. Structuralism analyses
and deconstructs where the experimentalism observes and
interacts; the former deals with the closure, rupture and
mobilisation of texts while the latter deals with the examination
of physical objects, physicalities and objectivities. Starting
by ending, this central opposition in conceptualising artistic/cultural
production reinverts the irony of Paik's TV Buddha to give
us an image not of mass media consumption, but of video
art production.