Historical
Markers of the Modern Soundtrack
| 3 |
Playtime |
1967 - Jacques Tati (France) |
|
Architecture & sonic space |
Post-war Europe and building new cities; design form
& purpose; aural/urban design; muzak |
Profile:
JACQUES TATI
French director whose body of films pose a comical, whimsical
and critical view of the petty lifestyles, fixations and
traditions which defined the French middle-class of the
times. Modern postwar inventions and gadgets are the main
instruments which Tati uses to display the comic and pathetic
effects they generate when fastidiously employed by people.
Filmography as director: JOUR DE FETE (1947); M. HULOT'S
HOLIDAY (1953); MON ONCLE (1958); PLAYTIME (1967) and TRAFFIC
(1970)
Many postwar cultures rebuilt their cities after the war
zones raged between the Axis and the Allies and reduced
much of 'Old Europe' to rubble. The architectural concept
of the 'new city' or the 'city of the future' consequently
took on a more pragmatic and urgent function as cities literally
had to be re-built. Different European cultures approached
the resultant problems of design, theory, practice, purpose
and usage from different perspectives. In Tati's view, the
French seemed absurdly attracted to the new-fangled gadgetry
designed to make postwar affluence into a strange puppet-like
existence. As such, notions of architecture, interior design,
urban planning, transport, industrial design, consumerism
and the growing leisure industries are all incorporated
into the look, feel and sound of his films.
In this light, Tati's social critique is consistently explored
throughout his five films, despite the long elapses of time
between the production of each film. It is his last three
films - MON ONCLE, PLAYTIME and TRAFFIC - which push this
view to uncompromising limits. Most importantly, it is the
manipulation of sound effects and their positioning and
layering on the soundtrack that conveys the man-machine
interface as the audio-visual core of Tati's cinematic statement.
This is mainly conveyed between the relationships between:
1. space;
2. a body in that space; and
3. the sound that body makes when in that space.
In the material and dynamic issues involved in framing,
camera movement, focal plains, set design and spatial organization,
Tati highlights how sound is involved at every possible
level. In other words, Tati rigorously allows the sound
track to co-inhabit the visual plane. For example:
1. if a character enters a space - we hear them walk on
the material surface of that space;
2. if a character touches any object in that space - we
hear them not only touch that object, but also hear the
'character' of that object;
3. we then see how the human character reacts to the sonic
'character' of the object; and
4. if the character can see into any other space or hear
any other space - we are given a dynamic audio-visual interaction
between the character's dislocated experience between two
spaces (eg. hearing one space while hearing another, and
vice versa).
Close analysis: PLAYTIME
1. Music over credits
Primitive rhythms frenetically played with jazz intonation.
This musical theme recurs when chaos enters into a scene
when all social ordering breaks down. This opening theme
- set against a brilliant sky - idealizes the natural state
of rhythms which throughout the film are intercepted, reorganized
and effectively 'tamed' by a variety of social design discourses.
2. People entering the airport terminal
Throughout this elaborate choreographed scene, characters
are typified as comical stereotypes through the sound of
their movement through the main corridor. The sterile airport
environment is on the one hand designed to silence people
in order for smooth traffic flow, but on the other hand
ends up amplifying their presence. Historically, church
design exploits reverberation to exaggerate the sound of
one's presence so that one feels forced to remain silent.
The airport scene shows people totally unaware of how their
sound collapses the pristine silence of the sterile environment.
Note also how each character is conveyed by their footwear
and the way that walk, and how M. Hulot marks his entrance
by dropping his umbrella causing everyone else to momentarily
be silent.
3. Man asks building guard for cigarette light
The first of many gags where glass is made present by the
acoustic breakdown that occurs between the spaces either
side of the glass. Glass walls and doors are often architecturally
employed to bring the city into an indoor space while preventing
the 'sound of the city' from entering the interior. In this
sense, a central audio-visual conundrum is highlighted,
wherein the city as-designed is a visual presence (the forms
and shapes of buildings) while the city as-lived is an acoustic
presence (traffic, chatter, etc.).
4. Guard uses intercom system
a compacted scene which undermines every design feature
of the intercom: the guard can't read and talk simultaneously;
he does not the right code first off; the speaker is nearly
incomprehensible; etc. Note also how the machine nonetheless
is given character not by its visual design but on the aural
sounds of its attempt to communicate and signify (the various
electronic beeps, etc.).
5. The man arrives to see M. Hulot
A gag based on Hulot thinking the man is near, while the
guard and the audience can see how far away he is. Another
example of how the acoustic effect of a designed space often
contradicts the visual formalism of that space.
6. M. Hulot waits in room
Hulot innocently explores the new space not just by looking,
but by causing it to 'sound' - the seats, the floor, etc.
When the new man enters, he marks his own presence in the
space not by touching anything in it, but by making himself
as a self-contained efficient unit. His precision is exaggerated
by the clipped synchronous sound effects he makes with every
physical gesture.
7. Hulot chase man throughout building
A series of visual gags unfold, culminating in the separation
between the two characters. Hulot looks through to what
he thinks is the man in the opposite glass-paneled building
only to reveal to us that he was looking at the man's reflection.
The man was actually in the same building. Visuals throughout
the film often lie; sound gives us (or would give us if
we could hear it) the truth of a spatial situation.
8. The invention pavilion
Note the sight and sound gags for the various inventions:
as images and sound become confusing simulations, the patrons
of the pavilion become confused as to what is real and what
is not; what is a model and what is an actual object; who
is a customer and who is an attendant. Note again how the
character of various inventions is typed by their sound
and the ways in which users sonically interface with them.
Muzak is also used throughout this space to symbolize the
floating utopian-utilitarian feel of the designed consumer
space.
9. The silent door
A perverse play on silencing a human energy manifestation:
the angered door slam. People bang doors to mark their exit
acoustically so as to rupture the silence of a space - yet
here is an invention which circumvents that very usage.
Note the ad line: "Slam your door in golden silence".
Note how the demonstrator tries to show the door's silence
while being frustrated by another customer making noise
at a desk. Eventually, the designer of the door himself
is angered by not being able to bang the door noisily.
10. The aeroplane ticket desk attendant
As the camera shows the reverse side of his bench, we see
his balletic movements on the wheeled chair syncing with
his rhythmic tapping and vocal interjections.
11. The apartment block with windows facing the street
A complex series of interlocking gags are deployed here
by removing us from the acoustic space of the rooms while
privileging our point-of-view, allowing us to see what is
in the rooms. In this sense, the glass wall is actually
an invisible wall: the inhabitants are unaware of it revealing
them to the outside, while we outside can 'see through'
the wall. A series of synchronous gags then develop between
the two adjoining rooms as we are led to read that there
is an invisible wall between the two rooms - when in fact
there is an actual wall. Note the effect of the outside
traffic - a sporadic surging of noise whose rhythms are
incidental to and indifferent toward the action we witness.
This generates a strangely disorienting comic effect, where
the sound does not synchronously pin-point the comic moments.
12. Bystanders watch the workman placing the plate glass
Even the characters within the film play audio-visual gags,
as the two guys mimic musical accompaniment to the workers
holding the invisible glass, rendering their movements as
weird dancing.
13. The new restaurant
This space moves through a series of atmospheric/ambient
movements based on how both sounds and people fill the space:
a . the sound of the workman clearly indicates the state
of the restaurant: sawing, banging, etc. - the sounds of
work being done;
b . the silence with tinkling plates indicates the waiters
preparing for the customers;
c . the rowdy American enters and 'acoustically imperializes'
the space by brashly talking and ordering in his accent;
d . crowd chatter builds as more people enter, raising the
overall acoustic level of people's presence;
e . the hired cha-cha-cha-muzak band start things off lightly;
f . a variety of sound gags develop based on how people
make sounds as they move across the various floor surfaces
and through the various doors;
g . as more trolleys and dishes enter the scene, a symphony
of cutlery and culinary tools builds up;
h . the jazz band starts whooping-up the audience with their
more primal music (as in the film's title sequence);
i . as more and more people get on the floor and dance,
the louder their vocalizations become (also in proportion
to their alcoholic intake);
j . after the smash of the glass door by Hulot, the street
is physically allowed to enter - when glass is in place,
sight but not sound enters the internal space; when the
glass is smashed, everything can enter;
k . Hulot destroys a major design feature of the band area
- the strict horizontal/vertical layering of wood slats;
he does this with a loud crash just like his initial umbrella
drop at the airport; after this point -
l . a final cacophony of people, voices, movements, doors,
objects, music, and accidents builds to a crescendo of the
space being totally inhabited by people despite the designed
features of the space and how they intend to control people
flow, behaviour and usage - in other words: a grand celebration
of people existing and working within a space;
m . the jazz band leaves - everyone returns to order, obeying
the logic silence;
n . the female tourist plays solo instrumental piano and
soothes everyone, returning them to their original somnambulistic
state;
o . a social fervour then rebuilds and gains momentum as
a French woman gets everyone to sing a 3/4 patriotic-sounding
ballad.
13. The sound of neon
This irritating buzz-tone is used to signify the harshness
of communication (via signage) - from the swirling arrow
of the restaurant to the sickly green glow of the chemist.
Note how each sign functions per its intended purpose -
but note how also there is a subsidiary interruptive effect
of any communication - ie. the chemist sign interfering
with the delicatessen's glass cabinet display of food; the
drunk who misreads the spiral swirl of the arrow; etc..
14. The carnivalesque muzak of the tourists leaving Paris
This final musical theme ironically comments on the dinky
choreographed movements of the tourists, the traffic flow,
and the whole urban crowd control design principles which
attempt to order and constrain social dynamics. In effect
this music functions as simile: the people move like marionettes
on a rotating fairground display. This imagery at the film's
ending can be considered as a direct opposite to all that
is connoted by the film's opening title sequence:
Opening / Ending
no people / mass of people
sky & nature / city & man
air & floating / earth & gravity-bound
still clouds / patterns of traffic movement
silent / noisy
primal drumming / overtly-coded waltz.