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A complete redesign of the body shapes was undertaken in order to ascertain
the most effective way to articulate the body relative to the actioning
of interactivity. This in particular required the design to:
1 . embody an iconic aspect rather than a realistic/3-D appearance;
2 . concentrate less on a recognizable body whole and more on body parts,
fragments and components; and
3 . be such these parts, fragments and components could morph through
a series of small scale movements.
A
new set of elements was thus designed by Philip Brophy to be key frames
for the Digital Animation. Each of these key frames were hand drawn;
scanned in Photoshop; exported as EPSs; imported into Freehand; drawn
as outlines; exported as SWFs; then imported into Flash. In Flash, the
images had basic line width and fills assigned to them as part of a
‘model sheet’ protocol to be adhered to in further stages
of rendering and outputting. The model sheet was also structured in
accordance with a set of 16 sequences (each broken in two halves in
preparation for the 'in' and 'out' finger movement required for the
Interactive Interface).
Inbetweening
of the key frames was then completed in Flash by Isobel Knowles. From
the original 128 key frames (42 examples can be seen below) a total
of 1.205 frames were created. These frames were then rendered by Philip
Brophy with motion gradients as well as customized line points and curvatures
required for each individual frame to effect the iconic brushwork suggestive
of inked comics (lines tapered to thin points, variance in boldness
of outlines, etc.).
The Body Malleable is
thus comprised of 32 image sequences, each divided into 2 halves. These
sequences contain between 35 to 70 individual frames such as the ones
illustrated above. The first half of a sequence plays when the user
inserts their finger. Then when the user pushes the soft silicon walll
at the end of the colon, the second half of a sequence imperceptibly
switches over until the user brings his/her finger back toward the opening
of the orifice. Then at that point the first half of the next sequence
is imperceptibly triggered.
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Design