Interactive animation with 4-channel surround sound.
Commissioned by the Digital Arts Fund for the Australian Centre for the Moving Image, Melbourne - 2004.
 
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Preliminary designs
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A test 2-D figure was first developed of a human body form. The figure was devised for the purposes of testing the initial phases of Digital Animation and Interactive Authoring. This human body form was broken down into a set of discrete elements which allow for:
1. transsexual and androgynous morphing (ie. the figure is to suggest forms somewhat between recognizable medians of male and female);
2. gender exaggeration (specifically – shoulders, hips, breasts & stomach);
3. capability to be reduced to extreme skeletal form and distended to extreme states of obesity.

The elements were hand-drawn, scanned, and then redrawn within Freehand to produce a set of model sheets which outline the basic ways in which the body can morph between the desired shapes. These shapes then contituted the key points within a matrix for defining the extent of 'malleability' of the body:
1. skeltal androgynene
2. normal male
3. androgynous lump
4. normal female
5. asexual explosion
6. asexual lump
7. asexual blob

     

A preliminary matrix of required body positions wasn developed to enable interactive movement across an rotatable 360° X-Y axis, with a central point being an ‘asexual blob’ of flesh from which all other body shapes emerge. (This central point will be where the finger rests when directly inserted into the physical module.)

     

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