Conceptual
outline from original proposal
Away
from the grand socio-economic narratives which have written the first
chapter of the digital era, the crucial value of digital technologies
and their direction within limited lines of interactivity lies not in
any way they have reconfigured the individual, but in the ways that
they have rendered the body immaterial, invisible and indistinguishable.
In an overload of buzzing strobing screens, extruded plastic buttons,
blurred anti-aliased scans and crackling waveform samples, everything
from a jittery Quicktime of Pamela Anderson on celebrityslut.com to
a lo-res jpeg of a carrot on greengrocer.com becomes an instance of
distended identification and distanced consumption. As their virtuality
collapses into a well of dissimulation, they resemble each other more
than they appear differentiated. Far from either touching Pamela’s
silicon breast or smelling the acidic bite of genetically-modified carrots,
the on-line consumer enjoys a hyper-distancing which serves to increase
parafilliac tendencies in the face of abstracted renderings of clear
objects of desire.
Viewed
from this angle, the fetishization of the virtual is a deluded celebration
of the repressed, while the impulse to ‘interact’ –
by jerking one’s forefinger to spurt forth a stream of compressed
data through optical fibre – is a naïve yet pathological
will to penetrate. It is specifically this will to penetrate wombic,
vaginal, colonic and penile dimensions that The Body Malleable
project addresses. Intended as an outright re-sexualization of the core
impulse betwixt the line of interactivity, The Body Malleable
targets the denial of psychosexual duplicity in the actioning of interactive
design and implementation. Its interactive module accents the insertable
dimension rather than the ejaculative trigger points of interaction
which govern the ‘touch’ mechanisms of mouses and hot keys.
In blunt contrast to the ejaculatory, emissive, streamed and showering
exchanges which splatter the flattened screen – itself no more
than a ‘vertically prostrate’ vanishing plane – The
Body Malleable both accepts the sexual drive behind all acts
of interaction and broadens its horizon into a malleable realm of polysexuality.
Audience
projection from the original proposal
The
audience for this project is the same audience that has suffered movies
by Steven Spielberg for the last 20 years: anyone from six to sixty-six
years old. This work is rated G for gender, PG for post-gender, M for
malleable and R for repressed. It is specifically aimed at you, your
children and your parents.
The
attractions for this work are its simultaneous exploitation of sex and
the usability it has for those interested in sexual vicariousness. It
is laterally pornographic and as such combines seduction with repulsion;
titillation with identification. The humour and novelty of its interface
design will provide a safety mechanism for the user to have an actual
experience of sexual realignment as he/she/it morphs body shapes and
parts in a flux of sexual variables. The lack of identifiable stasis
while physically interacting with a module is the crux of The
Body Malleable’s interactive experience.
Catalogue
statement from the premiere ACMI exhibition "2004 - Australian
Culture Now"
You
want to stick your finger in, but once you do, it gets messy. Not with
fluids, but with form. The internal becomes the external. Dark moist
crevices are aerated into protruding spongeforic shapes. Hard becomes
soft – grows thin – gets fat. The body becomes a bulbous
breathing trail of possibilities for your own body, the body you want,
and the body with which to connect. The penile and the vaginal roll
and flutter like a series of hot flushes, but they are degendered by
their incessant drive to become the other. Bi, gay, straight are social
costumes to be left at the door. You are now a slug: socially blind
yet sexually primed. The colon and its polysexual route to infinite
Otherness beckons you. There is no turning back once the body becomes
malleable.