Sexual Robots & Plastic Humans in Anime
AV presentation presented at:
2008
Art Gallery of New South Wales, Sydney
Australian Film Television & Radio School, Melbourne
2007
University of Canterbury, Christchurch, New Zealand
Victoria University, Wellington, New Zealand
Japan Information & Culture Centre, Wellington, New Zealand
Auckland Museum, Auckland, New Zealand
2006
Australian Film Televsion & Radio School, Sydney
Lecture notes
It is in bodily representation that anime heavily subscribes to a thesis of
‘post-humanism’ – the re-imaging, reinventing and reconfiguring of all we
assume humanity and humanism to signify. The body in anime is aggregatively
sculpted to create a contra-photographic, mega-ornamental, hyper-extended
figure. Clean of any collaging of classical and archaic parts, the anime body is a new species, holistic in form and genetically manipulated
according to anime’s encompassing of the history of human form as perceived
within Japan.
Anime’s reliance on mannequinned form and its animation of multifarious
guises, masks and faces presents the human as skeletal architecture,
plasticized flesh and neural matrixes. Sublime in its post-humanism, anime tells the story of a human who dreamt of being a robot – and whose dream one
day came true.
The Past
1854: American entry into Yokosuka
1923: Great Kanto Earthquake
1945: Atom Bomb blasts on Hiroshima & Nagasaki
1945: Japanese surrender to the US
1945: Humanization of Emperor Hirohito
The Post
1854: American entry into Yokosuka
1923: Great Kanto Earthquake
1945: Atom Bomb blasts on Hiroshima & Nagasaki
1945: Japanese surrender to the US
1945: Humanization of Emperor Hirohito
1945-1952: American Occupation under General MacArthur
1964: Tokyo Olympics
1970: Osaka World Fair
Anime image
Ukio-e (c. 1650 – 1850) statuesque portraiture
No shading; restricted palette; negative space
Yamato-e (c. 900 – 1500) psycho-geographic perspective
Multiple planes; spatial contemplation; cosmological overview
Yoga (c. 1850 – 1900) stylistic fusion
Mimetic allusion; visual hetereogenaeity; painterly re-coding
Nihon-ga (c. 1850 – 1900) cultural projection
Gestural rendering; calligraphic instatement; material sublimation
Anime movement
Kabuki (c. 1600 – 1950) spatio-temporality
Frozen poses; flattened scenography; disruptive presence
Bunraku (c. 1650 – 1900) puppet effects
Visible mechanics; human distillation; limited animation
Noh (c. 1400 – 1900) dehumanization
Facial masks; human absence; fixed visage
Butoh (c. 1960 >) rehumanization
Bodily energy; muscular collapse; fluid stature
Ghost in the Shell 2 - Innocence
Opening CGI sequence
Directed by Mamoru Oshii
Based on the manga by Masamune Shirow
Theme score by Kenji Kawaii
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| Merging cosmologies – macro as micro
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Ariel bombardment – WWII point-of-view
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| Hiroshima – advent of Ground Zero
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Rebirth – the eruption of being
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| Regrowth – genetic mutation |
Re-design – the new human shell |
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| Exponential transformation |
The locked genetic code |
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| New creation phase 1 – motion mechanics |
New creation phase 2 – manual logistics |
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| Godless armature |
Positive/external dexterity – internal/negative neurology |
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| Morphological mutation – the plastic human |
Cloning the Self |
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| Mirror phasing the Other |
The genetic pool |
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| The implosion of physics – new exponential effects |
Simultaneous yet conflicting realities |
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| Being born through the white light of death |
The post-human – the sexual robot |
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| The guise of geisha servitude |
The eye of Japan
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All GHOST IN THE SHELL 2 - INNOCENCE images © Production IG
FLCL (Furi Kuri)
2000 (6 part OVA)
Directed by Kazuya Tsurumaki
Original story by Studio GAINAX(Neon Genesis Evangelion - 1997)
Boy – Naota
Alien – Haruko
Girl – Mamimi
Robot
Naota
Teenage trauma
The ground zero of Self
Hikikomori (‘stay-at-home’) |
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Naota
Reversioning the Giant Mecha
Cranial birth of the Imaginary Robot
Externalizing the Self |
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Haruko
Alien spectre of the yokai witch
Avenging new-woman
Rock bitch with Fender bass
Mystical maiden |
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Mamimi
The transcultural ingenue
The feminine entwined with the elements
The Japanese doll |
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War on Everything
Transformed powers
The re-invented Self
Just another ‘end-of-the-world’
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All FLCL images © Gainax